Legendary Aspects Overview
Legendary aspects serve as the core components of every character build in Diablo 4.
These unique powers are essential for defining a character's capabilities and strengths.
Unlike traditional gear, legendary aspects can manifest in various forms and possess different levels of potency.
It's important to note that not all aspects are equally effective; thus, players must engage in continuous grinding to discover the most powerful ones.
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For optimal builds, check out our dedicated Diablo 4 builds site for top-tier aspect examples!
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Exciting news: Diablo 4’s upcoming Vessel of Hatred expansion will introduce the Spiritborn class. Stay tuned for updates!
The Codex of Power is a notable feature in the Diablo series. Many builds depend on specific gear pieces for their effectiveness, and lacking these crucial items can drastically affect gameplay.
Diablo 4 simplifies this by associating legendary aspects with unique dungeons.
Completing a dungeon unlocks the corresponding power in your Codex, which remains available for the entire season or eternally.
However, keep in mind that these powers will initially appear in their weakest form, necessitating further farming for enhancements.- Players can enhance their builds significantly by exploring various dungeons, even if not every legendary aspect is available.
The value of a critical ability remains high, regardless of its lowest roll.
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Each legendary aspect belongs to a specific category, influencing which powers are applicable to gear slots.
This categorization also restricts the number of aspects from the same category that can be utilized simultaneously.
Aspects are versatile and can appear on various gear types; for instance, you might find the same aspect on both an amulet and chest armor.
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If you discover an appealing aspect on an unsuitable gear piece, don’t worry!
You can visit the occultist to extract it and transfer it to another item.
However, remember that once you imprint an aspect, it cannot be extracted again.
If you come across an ideal roll on an aspect early in your journey, consider holding onto it for future use.
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When planning your build, pay special attention to the amulet slot.
Amulets uniquely provide a 50% power boost to the aspect they contain, enabling a more potent version of your favorite ability.
Furthermore, two-handed weapons offer a 100% power increase, compensating for the absence of an off-hand slot.
Always keep these factors in mind for optimal gear utilization!
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Below is a concise list of possible gear slots for each legendary aspect:
- Helm
- Chest Armor
- Pants
- Shield
- Amulet (+50%)
- Gloves
- One-Handed Weapon
- Two-Handed Weapon (+100%)
- Ring
- Ring * Helm
- Chest Armor
- Gloves
- Boots
- Shield
- Amulet (+50%)
- 1-Handed Weapon
- 2-Handed Weapon (+100%)
Note: Currently, only the Barbarian can access weapon aspects.
Overview of Legendary Aspects in Diablo 4
During seasonal gameplay, players can earn new aspects by completing chapters in the seasonal journey. This also allows easier access to certain existing non-codex aspects. Once obtained, these aspects are effectively integrated into the codex for that season. They will still appear under "drop aspects," but with a note indicating their availability as seasonal rewards.
Defensive Aspects:
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Aspect of Disobedience:
Gain [0.6 – 1.1]%[+] increased armor for 4 seconds upon dealing any damage, stacking up to [36.0 – 66.0]%[+]. - Dungeon: Halls of the Damned
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Location: Kehjistan
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Aspect of Might:
Basic skills provide a 20% damage reduction for [2.0 – 6.0] seconds.
- Dungeon: Dark Ravine
Offensive Aspects:
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Aspect of Inner Calm:
Inflict [5.0 – 10.0]%[x] increased damage for every second you remain stationary, capping at 30%[x]. - Dungeon: Raethwind Wilds
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Location: Scosglen *
Location:
Dry Steppes
Aspect: Retribution - Distant foes have an 8% chance to be stunned for 2 seconds upon attacking you.
- Increase damage dealt to stunned enemies by [10 – 20]%[x].
- Type: Offensive
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Dungeon: Abandoned Mineworks
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Location: Kehjistan
Aspect: Shared Misery
- When hitting a crowd-controlled enemy, there's a [30 – 50]% chance the crowd control effect spreads to another enemy.
- Type: Utility
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Dungeon: Oblivion
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Location: Hawezar
Aspect: Deflecting Barrier
- While a barrier is active, there's a [7 – 13]% chance to negate incoming damage from distant attackers.
- Type: Defensive
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Dungeon: Lost Keep
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Location: Hawezar
Aspect: Expectant
- Hitting enemies with basic skills boosts the damage of your next core skill by [5 – 10]%[x], up to a maximum of 30%[x].
- Type: Offensive
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Dungeon: Underroot
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Location: Scosglen
Aspect: Protector
- Hitting an elite enemy grants a barrier that absorbs up to [30 – 13,609] damage for 10 seconds.
- This can occur every 30 seconds.
- Type: Defensive
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Dungeon: Lost Archives
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Location: Fractured Peaks
Aspect: Umbral
- Restores [1 – 4] of your primary resource upon crowd controlling an enemy.
- Type: Resource * Dungeon: Champion's Demise
- Region: Dry Steppes
- Aspect: Edgemaster’s Aspect
- Skills increase damage by [10 – 20]%[x] based on your available primary resource.
- Maximum benefit when primary resource is full.
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Type: Offensive
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Dungeon: Oldstones
- Region: Scosglen
- Aspect: Eluding Aspect
- When injured while crowd controlled, gain Unstoppable for 4 seconds.
- [20 – 40] second cooldown applies.
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Type: Utility
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Dungeon: Caldera Gate
- Region: Fractured Peaks
- Aspect: Ghostwalker Aspect
- While Unstoppable, and for 4 seconds after, gain [10 – 25]%[+] increased movement speed.
- Move freely through enemies.
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Type: Mobility
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Dungeon: Broken Bulwark
- Region: Scosglen
- Aspect: Needleflare Aspect
- Thorns damage has a [20 – 40]% chance to inflict damage on nearby enemies.
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Type: Offensive
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Dungeon: Yshari Sanctum
- Region: Kehjistan
- Aspect: Rapid Aspect
- Basic skills receive [15 – 30]%[+] attack speed boost.
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Type: Offensive
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Dungeon: Buried Halls
- Region: Dry Steppes
- Aspect: Wind Striker Aspect
- Critical strikes grant [8.0 – 16.0]%[+] movement speed for 1 second, stacking up to 6 seconds.
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Type: Mobility
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Dungeon: Shivta Ruins
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Region: Kehjistan - Accelerating Aspect :
Critical strikes with core skills boost your attack speed by [15 – 25]% for 5 seconds.
Type: Offensive
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Aspect of Audacity :
Stun up to 5 nearby enemies for [2 – 4] seconds. This can be activated once every 20 seconds.
Type: Utility
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Aspect of Elements :
For 7 seconds, receive [20 – 30]% increased damage to alternating damage types: fire, lightning, physical, cold, poison, and shadow.
Type: Offensive
Season 2 “Slayer” Reward
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Aspect of Slaughter :
Enjoy a 20% boost in movement speed, which is lost for [2.5 – 5.0] seconds after taking damage.
Type: Mobility
Season 2 “Champion” Reward
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Aspect of the Crowded Sage :
Heal for [0 – 181] life per second for each nearby enemy, up to a maximum of [4 – 605] life per second.
Type: Defensive
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Assimilation Aspect :
Gain an 8% increase in dodge chance against enemies suffering from damage over time. Dodging replenishes [5 – 10] of your primary resource.
Type: Resource
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Conceited Aspect :
While a barrier is active, deal [15 – 25]% increased damage.
Type: Offensive
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Craven Aspect :
Experience [20 – 40]% increased movement speed when retreating from slowed or chilled enemies.
Type: Mobility - Exploiter’s Aspect :
- Increases crowd control duration by 20%.
- While enemies are unstoppable, deal 20-40% more damage to them.
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Type: Utility
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Protecting Aspect :
- When your health is low, a magical shield appears for 3-5 seconds.
- Players inside the shield gain immunity.
- Can activate once every 90 seconds.
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Type: Defensive
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Smiting Aspect :
- Grants a 10-20% increase in critical strike chance against injured foes.
- If you are at full health, crowd control duration is boosted by 20-40%.
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Type: Offensive
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Starlight Aspect :
- Restores 20-40 of your primary resource for every 25% of health you heal.
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Type: Resource
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Aspect of Ancestral Echoes :
- Lucky hit: If "Call of the Ancients" is active, hitting enemies with Leap, Upheaval, or Whirlwind gives a 50-60% chance to summon an ancient to use the same skill.
- Type: Offensive
- Dungeon: Ancient Reservoir
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Location: Hawezar
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Aspect of Ancestral Force :
- Hammer of the Ancients sends shockwaves and increases damage by 5-15%.
- Type: Offensive
- Dungeon: Sunken Ruins
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Location: Scosglen
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Aspect of Anemia :
- Lucky hit: Hitting bleeding enemies has a 20-30% chance to stun them for 2 seconds.
- Type: Utility
- Dungeon: Kor Dragan Barracks
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Location: Fractured Peaks - Berserk Ripping Aspect
When you inflict direct damage during a berserk state, you cause additional bleeding damage equivalent to 20-30% of the initial damage over a duration of 5 seconds .
Type: Offensive
Dungeon: Mournfield
Location: Dry Steppes
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Bul-Kathos Aspect
Executing a leap triggers an earthquake that inflicts 24-7,530 physical damage over 4 seconds . While within the earthquake, your damage reduction increases by 15-25% .
Type: Defensive
Dungeon: Light’s Refuge
Location: Hawezar
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Echoing Fury Aspect
While your shout skills are active, they generate 2-4 fury per second.
Type: Resource
Dungeon: Sirocco Caverns
Location: Kehjistan
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Numbing Wrath Aspect
Each point of fury generated at maximum capacity provides a fortify bonus of 1-54 .
Type: Defensive
Dungeon: Heathen’s Keep
Location: Hawezar
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Perpetual Stomping Aspect
Hitting an enemy with a kick or ground stomp refreshes the cooldown for leap.
Type: Mobility
Dungeon: Charnel House
Location: Dry Steppes
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Tempering Blows Aspect
After changing weapons 6 times, you receive a fortify boost ranging from 4-1,815 .
Type: Defensive
Dungeon: Defiled Catacomb
Location: Fractured Peaks
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Dire Whirlwind Aspect
The critical strike chance of the whirlwind increases by 3-8% for each second it’s channeled, peaking at 9-24% .
Type: Offensive
Dungeon: Garan Hold - Location: Scosglen
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Aspect of the Iron Warrior
- Grants Unstoppable status
- Provides a damage reduction of [18 – 28]%
- Type: Defensive
- Dungeon: Carrion Fields
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Location: Dry Steppes
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Aspect of the Relentless Armsmaster
- Increases Fury generation by [20 – 36]% while bonuses from the Walking Arsenal passive are active
- Type: Resource
- Dungeon: Calibel’s Mine
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Location: Scosglen
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Aspect of Unrelenting Fury
- Refunds [20 – 30]% of base Fury cost when killing an enemy or hitting a boss with a core skill
- Can only trigger once per skill cast
- Type: Resource
- Dungeon: Hallowed Ossuary
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Location: Fractured Peaks
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Brawler’s Aspect
- Enemies struck by Kick or Charge explode if killed within 2 seconds, dealing [60 – 16,331] damage to nearby foes
- Type: Offensive
- Dungeon: Haunted Refuge
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Location: Hawezar
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Death Wish Aspect
- Grants [26 – 7,712] thorns while in a berserk state
- Type: Offensive
- Dungeon: Penitent Cairns
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Location: Scosglen
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Earthstriker’s Aspect
- After swapping weapons 8 times, the next skill will overpower, dealing [30 – 50]% increased overpower damage
- Type: Offensive
- Dungeon: Maugan’s Works - Iron Blood Aspect
- Grants a damage reduction of [2.0 – 4.0]% for each nearby enemy affected by bleeding.
- Maximum damage reduction caps at [10 – 20%].
- Type: Defensive
- Dungeon: Forgotten Ruins
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Location: Kehjistan
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Relentless Berserker’s Aspect
- When hitting an enemy with a core skill, there’s a [22 – 40]% chance to extend berserking duration by 2 seconds.
- If the hit is a critical strike, the duration doubles.
- Type: Utility
- Dungeon: Hakan’s Refuge
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Location: Kehjistan
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Slaking Aspect
- There’s up to a [40 – 60]% chance to gain 20 fury when Rend inflicts direct damage to at least one bleeding enemy.
- Type: Resource
- Dungeon: Maulwood
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Location: Fractured Peaks
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Veteran Brawler’s Aspect
- Each time a core skill successfully damages an enemy, your next charge or leap will deal increased damage of [15 – 20]%[x].
- This bonus can stack up to [225 – 300]%[x].
- Type: Offensive
- Dungeon: Heretics Asylum
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Location: Kehjistan
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Aspect of Ancestral Charge
- When you use the charge ability, it summons 4 ancients that also charge, dealing [75 – 125]% of normal damage.
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Type: Offensive
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Aspect of Berserk Fury
- While berserking, you gain [3 – 6] fury per second.
- Type: Resource
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Reward: Season 2 “Chapter II” - Aspect of Burning Rage :
When in a berserking state, inflict [12 – 3,448] fire damage each second to nearby foes.
Category: Offensive
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Aspect of Encroaching Wrath :
After utilizing 100 fury, your subsequent weapon mastery attack gains an increase of [82 – 100]%[x] in damage.
Category: Offensive
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Aspect of Giant Strides :
Each enemy you hit reduces the cooldown of your leap ability by [3 – 5] seconds, capping at a total of 9 seconds.
Category: Resource
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Aspect of Grasping Whirlwind :
Your whirlwind skill will intermittently draw enemies closer to you.
Category: Utility
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Aspect of Limitless Rage :
For every fury point generated while at maximum capacity, your next core skill receives a damage boost of [1 – 2]%[x], stacking up to a total of [15 – 30]%[x].
Category: Offensive
Reward for Season 2 “Chapter IV”
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Battle-Mad Aspect :
Achieve berserking for [2.0 – 3.5] seconds following 10 weapon swaps.
Category: Weapon
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Bear Clan Berserker’s Aspect :
Defeating an enemy while berserking provides a 40% chance to enhance cooldown reduction for your brawling skills by [16 – 32]% for 2 seconds.
Category: Resource
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Bold Chieftain’s Aspect :
Casting a shout skill decreases its cooldown by [1.0 – 1.9] seconds for each nearby enemy, up to a maximum reduction of 6 seconds.
Category: Resource - Devilish Aspect : After accumulating 100 fury, your next core skill unleashes a dust devil that inflicts damage ranging from [10 – 3,448] to foes positioned behind your target.
Category: Offensive
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Dust Devil’s Aspect : When using whirlwind, it generates dust devils that damage nearby enemies, dealing [9 – 2,903] damage.
Category: Offensive
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Earthquake Aspect : Utilizing ground stomp creates an earthquake that inflicts [24 – 7,530] physical damage over a duration of 4 seconds. While within the earthquake, you gain an additional [15 – 25]%[x] damage boost.
Category: Offensive
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Luckbringer Aspect : While all damage bonuses from the walking arsenal key passive are active, you receive a [12 – 20]%[x] increase in your lucky hit chance.
Category: Utility
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Skullbreaker’s Aspect : Inflicting a stun on a bleeding enemy causes them to suffer [22 – 40]% of their total bleeding amount as physical damage.
Category: Offensive
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Steadfast Berserker’s Aspect : With a lucky hit, there’s up to a 35% chance to gain [6 – 2,903] fortify whenever you deal direct damage while in a berserk state.
Category: Defensive
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Wanton Rupture Aspect : Your rupture skill allows enemies to maintain their bleeding damage. This effect can activate once every [30 – 40] seconds.
Category: Offensive
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Weapon Master’s Aspect : Your weapon mastery skills gain an extra charge. Lucky hit: striking an enemy with a weapon mastery skill carries a chance of [37 – 55]% to stun them for a duration of 2 seconds.
Category: Utility - Windlasher Aspect :
When you cast Double Swing twice within a span of 2 seconds, it generates a dust devil.
This dust devil inflicts damage ranging from [9 – 2,903] to enemies positioned behind your target.
Type: Offensive
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Aspect of Cyclonic Force :
Cyclone Armor not only shields you but also grants physical damage reduction.
Furthermore, it extends its protective effects to all nearby allies.
Type: Defensive
Dungeon: Collapsed Vault
Location: Kehjistan
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Aspect of Mending Stone :
The duration of Earthen Bulwark is enhanced by an additional 6 seconds.
Additionally, eliminating an enemy using earth skills restores [2 – 907] of your active Earthen Bulwark's barrier.
Type: Defensive
Dungeon: Sealed Archives
Location: Dry Steppes
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Aspect of Quicksand :
Earth skills inflict damage that slows down affected enemies by [25 – 50]% for a duration of 5 seconds.
Type: Utility
Dungeon: Feral’s Den
Location: Scosglen
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Aspect of the Calm Breeze :
With a lucky hit, Wind Shear can restore your spirit fully with a chance ranging from [7 – 12]%.
Type: Resource
Dungeon: Grinning Labyrinth
Location: Dry Steppes
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Aspect of the Changeling’s Debt :
Hitting a poisoned enemy with a Werebear skill causes an instant damage effect, dealing [120 – 150]% of the poison damage and consuming the poison.
Type: Offensive
Dungeon: Conclave
Location: Kehjistan - Aspect of the Rampaging Werebeast :
Extends the duration of Grizzly Rage by [1 – 5] seconds.
While in this state, critical strikes boost critical strike damage by 10%[x], capping at 200%[x].
Type : Offensive
Dungeon : Endless Gates
Location : Hawezar
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Aspect of the Tempest :
Increases hurricane damage by [10.0 – 18.0]%[x] for each second it remains active.
Type : Offensive
Dungeon : Blind Burrows
Location : Hawezar
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Aspect of the Unsatiated :
Killing an enemy with Shred enhances your next werewolf skill, generating [20 – 30]%[x] more spirit and dealing [20 – 30]%[x] extra damage.
Type : Resource
Dungeon : Tormented Ruins
Location : Fractured Peaks
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Aspect of the Ursine Horror :
Transform Pulverize into an earth skill.
After casting, Tectonic Spikes inflict [14 – 4,536] damage over 2 seconds.
Type : Offensive
Dungeon : Belfry Zakara
Location : Hawezar
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Ballistic Aspect :
When fortified, your earth skills receive +2 ranks.
Type : Utility
Dungeon : Whispering Pines
Location : Scosglen
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Crashstone Aspect :
Earth skills inflict [30 – 40]%[x] more critical strike damage on crowd-controlled enemies.
Type : Offensive
Dungeon : Stockades
Location : Scosglen
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Mangled Aspect :
As a Werebear, being struck grants you a [30 – 40]% chance to gain 3 spirit.
Type : Resource
Dungeon : Immortal Emanation - Location : Fractured Peaks
Aspect : Nighthowler’s Aspect
- Effect: Blood Howl amplifies critical strike chance by [5.0 – 10.0]% and extends this effect to nearby allies for 3 seconds.
- Type : Offensive
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Dungeon : Forbidden City
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Location : Fractured Peaks
Aspect : Overcharged Aspect
- Effect: Lucky Hit grants a [10 – 20]% chance to overload targets for 3 seconds when dealing lightning damage, causing direct damage to pulse with [28 – 6,351] additional damage to nearby foes.
- Type : Offensive
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Dungeon : Mariner’s Refuge
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Location : Scosglen
Aspect : Shepherd’s Aspect
- Effect: Core skills inflict an extra [6.0 – 10.0]% damage for every active companion.
- Type : Offensive
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Dungeon : Bloodsoaked Crag
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Location : Dry Steppes
Aspect : Skinwalker’s Aspect
- Effect: Utilizing a shapeshifting skill restores [3 – 1,089] life; if at full health, this amount is converted to fortify.
- Type : Defensive
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Dungeon : Fading Echo
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Location : Kehjistan
Aspect : Stormclaw’s Aspect
- Effect: Critical strikes with Shred deal [20 – 30]% of the inflicted damage as lightning damage to the primary target and nearby enemies.
- Type : Offensive
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Dungeon : Anica’s Claim - Stormshifter's Aspect
Activate Hurricane to enhance your shapeshifting abilities by +2 ranks.
Type: Utility
Dungeon: Crusaders’ Cathedral
Location: Kehjistan
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Vigorous Aspect
While in werewolf form, enjoy a damage reduction of [10.0 – 15.0]%.
Type: Defensive
Dungeon: Steadfast Barracks
Location: Hawezar
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Aspect of Metamorphic Stone
Transform Boulder into a core skill with a cost of 50 spirit, dealing [100 – 120]% of its regular damage.
Type: Offensive
Reward: Season 2 “Chapter IV”
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Aspect of Natural Balance
Casting a storm skill boosts your earth skills' critical strike damage by [30.0 – 45.0]% for 4 seconds.
Conversely, using an earth skill raises storm skills' critical strike chance by [8.0 – 12.0]% for the same duration.
Type: Offensive
Reward: Season 2 “Chapter III”
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Aspect of Nature’s Savagery
Werewolf skills behave like storm skills, while werebear skills mimic earth skills, enhancing the Nature’s Fury passive.
Type: Offensive
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Aspect of the Aftershock
Each earth pillar from Landslide strikes an additional time, inflicting an extra [6 – 12]% bonus damage per hit.
Type: Offensive
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Aspect of the Alpha
Your wolf companions transform into werewolf companions, dealing an extra [90 – 115]% damage and capable of spreading rabies.
Type: Offensive - Aspect of the Blurred Beast :
When you dash, the Shred skill targets nearby enemies afflicted by poison, inflicting [70 – 100]%[x] of the poisoning damage instantly.
Type: Offensive
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Aspect of the Dark Howl :
Transforming the Debilitating Roar into a werewolf ability, this skill immobilizes poisoned foes for a duration of [2.0 – 4.0] seconds.
Type: Utility
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Aspect of the Stampede :
You gain an extra companion, and your companions' skills will deal an additional [16 – 26]%[x] damage.
Type: Offensive
Season 2 “Chapter II” Reward
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Aspect of the Trampled Earth :
The Trample skill now generates six pillars of earth that deal [70 – 80]% of normal damage during its activation. It is also classified as both a nature magic and earth skill.
Type: Offensive
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Aspect of the Wildrage :
Your companions will receive the benefits of the Bestial Rampage key passive whenever you do.
Type: Offensive
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Balanced Aspect :
While Grizzly Rage is activated, your maximum spirit increases by [60 – 80], and spirit generation goes up by 20%[x].
Type: Resource
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Dire Wolf’s Aspect :
Activating Grizzly Rage transforms you into a dire werewolf, granting [15 – 25]%[+] movement speed instead of damage reduction, along with a [30 – 50]% reduction in spirit costs. Additionally, each kill restores 10% of your maximum life.
Type: Offensive - Earthguard Aspect :
Increases your next Earthen Bulwark by [15 – 25]% for each enemy you crowd control, capping at 100%.
Type: Defensive
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Lightning Dancer’s Aspect :
Critical strikes from Lightning Storm generate three Dancing Bolts that target nearby foes, inflicting [28 – 7,258] lightning damage.
Type: Offensive
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Mighty Storm’s Aspect :
The Earthen Might passive also enhances your storm abilities.
Type: Offensive
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Raw Might Aspect :
After striking 15 enemies with Werebear skills, your next ability will deal [30 – 50]% more damage and stun for 2 seconds.
Type: Offensive
Season 2 “Chapter I” Reward
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Runeworker’s Conduit Aspect :
Critical hits with storm skills charge the surrounding air for [1.0 – 2.0] seconds, causing periodic lightning bolts to strike an enemy for [56 – 12,702] damage. Additional critical strikes can prolong this effect.
Type: Offensive
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Seismic-Shift Aspect :
Launches Earth Spikes in a line with a cooldown of [1.0 – 2.0] seconds.
Type: Offensive
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Shockwave Aspect :
Pulverize generates a shockwave that inflicts [60 – 100]% of its damage to enemies in its path.
Type: Offensive
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Stormchaser’s Aspect :
Tornado targets up to [1 – 3] enemies.
Type: Offensive - Subterranean Aspect :
Activating Poison Creeper also triggers a circular Landslide around your character.
Earth skills gain a damage boost of [10 – 20]% against poisoned foes.
Category: Offensive
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Symbiotic Aspect :
When Nature's Fury activates a free skill, the cooldowns of your non-ultimate abilities from the opposite type are shortened by [3.0 – 5.0] seconds.
Category: Utility
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Aspect of Bursting Bones :
Each time a part of Bone Prison is destroyed or expires, it inflicts [2 – 544] damage in the surrounding area.
Category: Offensive
Dungeon: Path of the Blind
Location: Dry Steppes
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Aspect of Empowering Reaper :
Hitting enemies with Sever grants a [10 – 20]% chance to create a blight pool beneath the target, dealing [40 – 80]% bonus damage.
This effect can trigger once every 3 seconds.
Category: Offensive
Dungeon: Flooded Depths
Location: Scosglen
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Aspect of Grasping Veins :
Casting Corpse Tendrils increases your critical strike chance by [10 – 20]% for 6 seconds.
Additionally, you inflict [20 – 40]% bonus critical strike damage to targets hit by Corpse Tendrils.
Category: Offensive
Dungeon: Corrupted Grotto
Location: Kehjistan
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Aspect of Plundering Darkness :
Bone Prison generates a blight pool that inflicts [75 – 125]% bonus damage over a duration of 6 seconds.
Category: Offensive
Dungeon: Rimescar Cavern
Location: Fractured Peaks - Aspect of Potent Blood
While at full health, blood orbs provide [10 – 20] essence.
Type: Resource
Dungeon: Betrayer’s Row
Location: Dry Steppes
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Aspect of Reanimation
Your minions inflict greater damage while alive, reaching up to [30 – 40]%[x] after 10 seconds.
Type: Offensive
Dungeon: Aldurwood
Location: Scosglen
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Aspect of Swelling Curse
Bone Spirit’s damage increases based on distance traveled, with a maximum of [15 – 25]%[x].
Type: Offensive
Dungeon: Hive
Location: Scosglen
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Aspect of the Damned
Inflict [40 – 50]%[x] additional shadow damage to foes affected by both Decrepify and Iron Maiden.
Type: Offensive
Dungeon: Uldur’s Cave
Location: Kehjistan
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Aspect of Torment
Critical hits with bone skills enhance your essence regeneration by [90 – 170]%[x] for 4 seconds.
Type: Resource
Dungeon: Black Asylum
Location: Fractured Peaks
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Blighted Aspect
For 6 seconds, deal [50 – 120]%[x] more damage after the Shadowblight key passive hits enemies 10 times.
Type: Offensive
Dungeon: Akkhan’s Grasp
Location: Hawezar
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Blood Seeker’s Aspect
Blood Lance inflicts [15 – 25]%[x] increased damage to the primary target for each enemy lanced.
Type: Offensive
Dungeon Aspects Overview
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Dungeon: Mercy’s Reach
Location: Fractured Peaks
Aspect: Blood-Bathed
Effect: Blood Surge’s nova echoes after a brief delay, inflicting [50 – 60]%[x] reduced damage.
Type: Offensive
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Dungeon: Hoarfrost Demise
Location: Fractured Peaks
Aspect: Fastblood
Effect: Blood orbs shorten your ultimate cooldown by [1.0 – 1.5] seconds.
Type: Resource
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Dungeon: Iron Hold
Location: Hawezar
Aspect: Flesh-Rending
Effect: After a corpse is spawned by Decompose, gain [20 – 40] essence.
Type: Resource
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Dungeon: Nostrava Deepwood
Location: Fractured Peaks
Aspect: Hulking
Effect: Your Golem has a [2 – 5]% chance to decrease its cooldown by 2 seconds and a [1.0 – 2.5]% chance to create a corpse each time it damages an enemy with a normal attack.
Type: Utility
-
Dungeon: Sepulcher of the Forsworn
Location: Kehjistan
Aspect: Requiem
Effect: Gain [3 – 5] maximum essence for each active minion.
Type: Resource
-
Dungeon: Vault of the Forsaken
Location: Scosglen
Aspect: Sacrificial
Effect: Your sacrifice bonuses are enhanced by [15 – 25]%.
Type: Offensive
-
Dungeon: Ruins of Eridu
Location: Hawezar - Splintering Aspect :
- Bone Spear's main attack affects enemies beyond the initial target for 1.5 to 2.5 seconds .
- Bone shards from Bone Spear inflict an additional 30 to 60% damage on vulnerable foes and penetrate their defenses.
- Type : Offensive
- Dungeon : Guulrahn Slums
-
Location : Dry Steppes
-
Torturous Aspect :
- Enemies hit by Iron Maiden have a 15 to 25% chance to be stunned for 1 second when they inflict direct damage.
- Type : Utility
- Dungeon : Deserted Underpass
-
Location : Kehjistan
-
Unyielding Commander’s Aspect :
- While Army of the Dead is active, your minions receive a 70 to 100% boost in attack speed and endure 90% less damage.
- Type : Offensive
- Dungeon : Faceless Shrine
-
Location : Hawezar
-
Aspect of Decay :
- Each instance of damage from the Shadowblight key passive enhances the next Shadowblight attack by 25 to 45% for up to 10 seconds , stacking to a maximum of 5 times .
-
Type : Offensive
-
Aspect of Explosive Mist :
- Blood Mist activates a corpse explosion for nearby corpses.
- Each corpse detonation reduces the Blood Mist cooldown by 0.2 to 0.5 seconds .
-
Type : Utility
-
Aspect of Exposed Flesh :
- Lucky hits provide up to a 10% chance to generate 30 to 50 essence when striking a vulnerable enemy.
-
Type : Resource
-
Aspect of Frenzied Dead :
-
Each time a summoned minion damages an enemy, it gains an attack speed increase of 10 to 14% for 3 seconds , stacking up to 30 to 42% . - Aspect of Gore Quills
This offensive aspect allows the casting of Blood Lance to consume Blood Orbs, summoning additional lances from them.
Each extra Blood Lance inflicts [20 – 50%] of its normal damage and targets enemies without lances first.
-
Aspect of Hardened Bones
This offensive aspect enhances your minions' survivability by granting them a damage reduction of [15 – 20]%.
-
Aspect of Hungry Blood
As a defensive feature, each Blood Lance cast launches an additional lance towards a nearby enemy when it strikes one already affected, dealing [38 – 48]% of standard damage.
-
Aspect of Occult Dominion
This offensive aspect increases the count of your skeletal mages by 2, enhancing your summoning potential.
-
Aspect of Rathma’s Chosen
This utility aspect boosts your attack speed by [20 – 50]% for a duration of 4 seconds whenever your Blood skills overpower.
-
Aspect of Serration
As a reward from season 2 “chapter iv,” this offensive aspect modifies the Ossified Essence key passive, raising the critical strike damage of your bone skills by 1%[x] for each essence above 50, capping at [30 – 40]%[x].
-
Aspect of Shielding Storm
Every time Bone Storm damages an opponent, this defensive aspect grants you a barrier that equals [2 – 5]% of your base life, lasting for 10 seconds. * Chapter III Rewards - Season 2
-
Aspect of the Embalmer :
When consuming a corpse, there is a [20 – 30]% chance to create a blood orb.
Type: Defensive
-
Aspect of the Long Shadow :
Lucky hits with shadow damage over time effects can generate 3 essence with a [10 – 30]% chance.
Additionally, damage from the shadowblight key passive will consistently yield 2 essence.
Type: Resource
-
Chapter I Rewards - Season 2
-
Aspect of the Void :
The area affected by blight will draw in nearby enemies when it is spawned.
Type: Utility
-
Aspect of Ultimate Shadow :
Both bone storm and blood wave are classified as darkness skills, inflicting shadow damage while providing extra effects:
- Enemies hit by bone storm suffer [17 – 4,355] shadow damage over 2 seconds.
-
Blood wave generates desecrated ground during its path, dealing [275 – 69,679] shadow damage over 4 seconds.
Type: Offensive
-
Aspect of Untimely Death :
For every percent of maximum life healed beyond 100%, you gain a 0.5%[x] bonus to overpower damage on your next overpowering attack, capping at a [20 – 60]%[x] bonus.
Type: Offensive
-
Blood Getter’s Aspect :
Increases the maximum number of skeletal warriors you can summon by 2.
Type: Utility - Cadaverous Aspect :
When you consume a corpse, your next core skill's damage increases by [5 – 10]%[x], with a maximum of [25 – 50]%[x].
Type: Offensive
-
Coldbringer’s Aspect :
Every 8 seconds, your skeletal mages unleash a blizzard, inflicting [20 – 5,444] cold damage while chilling enemies by 8% for 6 seconds.
Type: Utility
-
Osseous Gale Aspect :
Bone Storm can consume up to 8 corpses, extending its duration by as much as [5.0 – 10.0] seconds.
Type: Offensive
-
Rotting Aspect :
The Decompose skill can chain to 2 additional targets. When it spawns a corpse, there's a [30 – 60]% chance of creating a corpse beneath all affected enemies.
Type: Offensive
-
Tidal Aspect :
Blood Wave can launch two extra waves, each dealing [40 – 50]%[x] less damage than the last.
Type: Offensive
-
Aspect of Arrow Storms :
Lucky hit: Your marksman skills can trigger an arrow storm at the enemy's location with up to a 10% chance, dealing [43 – 12,248] physical damage over 3 seconds. You can maintain up to 5 arrow storms simultaneously.
Type: Offensive
Dungeon: Howling Warren
Location: Scosglen
-
Aspect of Branching Volleys :
Barrage’s arrows have a [15 – 25]% chance to split into 2 when they ricochet.
Type: Offensive
Dungeon: Shadowed Plunge
Location: Hawezar - Aspect of Corruption:
Boosts your imbuement skills by [20 – 40]% against enemies that are vulnerable.
Type: Offensive
Dungeon: Renegade’s Retreat
Location: Kehjistan
-
Aspect of Encircling Blades:
Your Flurry ability now damages foes in a circular area, increasing damage by [8 – 15]%.
Type: Offensive
Dungeon: Forsaken Quarry
Location: Fractured Peaks
-
Aspect of Explosive Verve:
Treat your grenade skills as traps. Each time you set a trap or drop grenades, enjoy a [10 – 18]% boost in movement speed for 3 seconds.
Type: Utility
Dungeon: Derelict Lodge
Location: Fractured Peaks
-
Aspect of Siphoned Victuals:
A lucky hit on a vulnerable enemy with a core skill grants a [10 – 20]% chance to drop a healing potion.
Type: Defensive
Dungeon: Leviathan’s Maw
Location: Hawezar
-
Aspect of Uncanny Treachery:
Hitting a dazed enemy with an agility skill grants you stealth for 4 seconds. Attacking out of stealth reduces control impairment duration by [15 – 45]% for an additional 4 seconds.
Type: Defensive
Dungeon: Demon’s Wake
Location: Scosglen
-
Aspect of Unstable Imbuements:
Casting an imbuement skill triggers an explosion around you, applying the effects and dealing damage ranging from [11 – 4,990] of the same type.
Type: Offensive
Dungeon: Whispering Vault - Location: Dry Steppes
Aspect: Volatile Shadows
Effect: When a dark shroud is lifted, it triggers an explosion around you, causing [12 – 3,175] shadow damage.
Type: Offensive
Dungeon: Ancient’s Lament
-
Location: Dry Steppes
Aspect: Bladedancer’s Aspect
Effect: Twisting blades will orbit briefly after returning, inflicting [10 – 15]% of return damage per hit. The damage increases based on the distance of the return, reaching up to [20 – 30]%.
Type: Offensive
Dungeon: Jalal’s Vigil
-
Location: Scosglen
Aspect: Blast-Trapper’s Aspect
Effect: A lucky hit from direct damage against enemies affected by traps has a [30 – 50]% chance to render them vulnerable for 3 seconds.
Type: Offensive
Dungeon: Kor Valar Ramparts
-
Location: Fractured Peaks
Aspect: Cheat’s Aspect
Effect: You receive [15.0 – 25.0]% reduced damage from crowd-controlled enemies. If they deal direct damage, you gain 15% movement speed for 2 seconds.
Type: Defensive
Dungeon: Luban’s Rest
-
Location: Fractured Peaks
Aspect: Energizing Aspect
Effect: Hitting an elite enemy with a basic skill generates [5 – 9] energy.
Type: Resource
Dungeon: Sanguine Chapel - Enshrouding Aspect :
- Provides a dark shroud shadow every 3 seconds while stationary.
- Each shadow offers a damage reduction of [2.0 – 4.0]%.
- Type : Defensive
- Dungeon : Ghoa Ruins
-
Location : Hawezar
-
Opportunist’s Aspect :
- Breaking stealth with an attack releases exploding stun grenades around you.
- These grenades inflict [29 – 8,166] physical damage and stun foes for 0.50 seconds.
- Type : Offensive
- Dungeon : Prison of Caldeum
-
Location : Kehjistan
-
Ravenous Aspect :
- Defeating a vulnerable enemy boosts energy regeneration by [50 – 70%][x] for 4 seconds.
- Type : Resource
- Dungeon : Shifting City
-
Location : Dry Steppes
-
Shadowslicer Aspect :
- Casting dash creates a shadow clone that also dashes, dealing [80 – 100]% of base damage.
- Type : Offensive
- Dungeon : Twisted Hollow
-
Location : Scosglen
-
Trickshot Aspect :
- When penetrating shot hits an enemy, it creates 2 additional arrows that split off.
- Side arrows deal [10 – 25]% of the base damage and do not split further.
- Type : Offensive
- Dungeon : Bastion of Faith
-
Location : Hawezar
-
Trickster’s Aspect :
- Caltrops launch a cluster of grenades that explode, causing [8 – 2,722] total physical damage and stunning enemies for 0.50 seconds.
- Type : Offensive
- Dungeon : Guulrahn Canals
- Location : Dry Steppes - Vengeful Aspect
- Effect: Grants a chance of up to 60% to increase critical strike chance by 3% for 3 seconds when making an enemy vulnerable.
- Type: Offensive
- Dungeon: Inferno
-
Location: Kehjistan
-
Aspect of Artful Initiative
- Effect: Spending 100 energy unleashes a cluster of stun grenades that explode, dealing up to 2,722 total physical damage and stunning foes for half a second. Additionally, grenade skills gain a 15% damage boost.
- Type: Offensive
-
Acquisition: Season 2, Chapter I Reward
-
Aspect of Bursting Venoms
- Effect: Poison-infused skills have a 15% chance to spawn a toxic pool causing damage over 3 seconds. While in this pool, poison skills have no cooldown and no charge limit.
-
Type: Offensive
-
Aspect of Cruel Sustenance
- Effect: Heals for up to 817 life for each enemy hit by explosions from the Victimize passive skill, capping at 2,450 life.
-
Type: Defensive
-
Aspect of Elusive Menace
- Effect: Increases dodge chance by 7% when hit by an enemy, as long as both bonuses from the Close Quarters Combat passive are active. Successfully dodging resets this increase.
-
Type: Defensive - Aspect of Imitated Imbuement :
Your shadow clones replicate the enhancements applied to your skills.
When you use an imbuement skill, your active shadow clone receives a damage boost of [8 – 16]%[x] for a duration of 9 seconds.
Category: Offensive
-
Aspect of Lethal Dusk :
Evading through an enemy affected by shadow imbuement grants you 4 seconds of stealth.
Attacking while in stealth restores [1 – 5]% of your maximum life upon killing an enemy for 6 seconds.
Category: Defensive
-
Aspect of Noxious Ice :
Enemies that are chilled and poisoned will experience an additional chill of 20% per second.
You inflict [14 – 29]%[x] extra poison damage on enemies that are frozen.
Category: Utility
-
Aspect of Pestilent Points :
Every third use of puncture becomes poison imbued, delivering [100 – 150]% of its normal damage.
Category: Offensive
-
Aspect of Quickening Fog :
A smoke grenade is automatically released at the end of your dash.
Each enemy hit reduces the cooldown of your dash by [0.40 – 0.60] seconds, capping at [2.00 – 3.00] seconds.
Category: Utility
-
Aspect of Stolen Vigor :
Each stack of the momentum key passive provides healing of [2 – 726] life per second.
Category: Defensive
-
Aspect of Surprise :
When you evade or use shadow step, you leave behind a cluster of explosive stun grenades.
These grenades deal a total of [4 – 1,815] physical damage and stun enemies for 0.5 seconds.
Category: Offensive - Aspect of Synergy :
- When you utilize an agility skill, it reduces the cooldown of your next subterfuge skill by 20%.
- Additionally, using a subterfuge skill boosts the damage of your next agility skill by [30 – 50]%.
- Category: Offensive
-
Unlock: Season 2, Chapter IV reward
-
Aspect of Repeating :
- Rapid Fire has a [30 – 45]% chance to bounce off to another target.
-
Category: Offensive
-
Escape Artist’s Aspect :
- Taking damage from nearby foes causes you to drop a smoke grenade.
- You can dodge the next [2 – 7] attacks for 10 seconds.
- This ability can trigger only once every 45 seconds.
-
Category: Defensive
-
Frostbitten Aspect :
- Enemies that are chilled and struck by your grenade skills have a chance, equal to double your critical strike chance, to be instantly frozen for 2 seconds.
- You inflict [10 – 25]%[x] more critical strike damage against frozen foes.
-
Category: Utility
-
Icy Alchemist’s Aspect :
- Lucky Hit: Hitting a chilled or frozen enemy with a shadow imbued skill can trigger an explosion with up to a 75% chance, dealing [12 – 4,355] cold damage to the target and nearby enemies, while chilling them for 25%.
-
Category: Offensive
-
Infiltrator’s Aspect :
- Poison Trap won’t break your stealth and incurs no cooldown while you remain hidden.
- All poison traps activate upon leaving stealth, with a cooldown of [5.0 – 8.0] seconds for each trap placed.
- Category: Offensive Mangler’s Aspect:
- Effect : When you inflict direct damage on a vulnerable foe, you have a chance of [25 – 45]% to daze them for 2 seconds.
- Category : Utility
- Reward : Available in Season 2, Chapter III
Ravager’s Aspect:
-
Effect
: Shadow Step gains an extra charge.
-
Bonus
: Eliminating an enemy with Shadow Step restores a charge and boosts its damage by [1 – 6]%[x] for 2 seconds, capping at [5 – 30]%[x].
-
Category
: Mobility
Snap Frozen Aspect:
-
Effect
: Evading through chilled or frozen enemies grants a barrier absorbing [2 – 907] damage for 5 seconds, with a maximum absorption of [10 – 4,536] damage.
-
Category
: Defensive
Toxic Alchemist’s Aspect:
-
Effect
: Hitting a poisoned enemy with a shadow-imbued skill has a chance of up to 75% to trigger a toxic explosion, dealing [6 – 1,815] poison damage over 5 seconds to the target and nearby foes.
-
Category
: Offensive
Umbrous Aspect:
-
Effect
: Critical hits with marksman skills have a chance of [40 – 60]% to provide a free dark shroud shadow.
-
Category
: Defensive
Aspect of Biting Cold:
-
Effect
: Freezing an enemy grants a [30 – 40]% chance for them to become vulnerable for 3 seconds.
-
Category
: Offensive
-
Dungeon
: Forgotten Depths
-
Location
: Dry Steppes
Aspect of Conflagration:
-
Effect
: While channeling Incinerate, your burning damage increases by [20 – 40]%[x].
-
Category
: Offensive
-
Dungeon
: Light’s Watch -
Fractured Peaks Location
Aspect of Control
- Increases your damage output by [25 – 35]% against immobilized, stunned, or frozen foes.
-
Type
: Offensive
-
Dungeon
: Sunken Library
-
Kehjistan Location
Aspect of Efficiency - Casting a basic skill lowers the mana cost of your following core or mastery skill by [15 – 25]%.
- Type : Resource
-
Dungeon : Domhainne Tunnels
-
Scosglen Location
Aspect of Piercing Cold
- Ice shards can pierce [3 – 4] times, inflicting [20 – 25]% less damage with each subsequent hit.
- Type : Offensive
-
Dungeon : Dead Man’s Dredge
-
Fractured Peaks Location
Aspect of Piercing Static
- Charged bolts can pierce through enemies, dealing [40 – 60]% less damage to targets after the first.
- Type : Offensive
-
Dungeon : Wretched Delve
-
Scosglen Location
Aspect of Singed Extremities
- Enemies slowed by [40 – 60]% for 4 seconds after immobilization ends.
- Type : Utility
-
Dungeon : Earthen Wound
-
Hawezar Location
Aspect of Splintering Energy
- Lightning spear has a [41 – 50]% chance to create an additional lightning spear upon casting.
- Type : Offensive
-
Dungeon : Crumbling Hekma
-
Kehjistan Location
Aspect of Efficiency
- Reduces mana cost for subsequent skills after casting a basic skill by [15 – 25]%.
- Type : Resource
-
Dungeon : Domhainne Tunnels - Aspect of the Bounding Conduit
After teleporting, gain a movement speed boost of [25-30]% for 3 seconds.
Type: Mobility
Dungeon: Komdor Temple
Location: Dry Steppes
-
Aspect of Three Curses
Enhance critical strike damage of Meteor and Fireball by [20-40]%, doubling the bonus against healthy enemies.
Type: Offensive
Dungeon: Serpent’s Lair
Location: Hawezar
-
Aspect of the Unwavering
Direct damage taken has a [2-6]% chance to reset the cooldown of one defensive skill.
Type: Defensive
Dungeon: Putrid Aquifer
Location: Kehjistan
-
Charged Aspect
Collecting crackling energy boosts movement speed by [10-15]% for 8 seconds.
Type: Mobility
Dungeon: Maddux Watch
Location: Scosglen
-
Elementalist’s Aspect
Core or mastery skills cast with 100 mana or more gain an increased critical strike chance of [20.0-40.0]%.
Type: Offensive
Dungeon: Pallid Delve
Location: Dry Steppes
-
Flamewalker’s Aspect
Contact with your firewall grants a movement speed increase of [15-25]% for 6 seconds.
Type: Mobility
Dungeon: Cultist Refuge
Location: Fractured Peaks
-
Incendiary Aspect
Lucky hit: Your pyromancy skills have a [12-17]% chance to restore 10 mana.
Type: Resource * Dungeon: Tomb of the Saints
Region: Kehjistan
Aspect: Prodigy’s Aspect
- Effect: Restores [15 – 25] mana upon cooldown usage.
-
Category: Resource
-
Dungeon: Witchwater
Region: Hawezar
Aspect: Recharging Aspect
- Effect: Gain [1.5 – 3.0] mana each time chain lightning bounces.
-
Category: Resource
-
Dungeon: Zenith
Region: Fractured Peaks
Aspect: Snowguard’s Aspect
- Effect: Take [20 – 25]% less damage while in your own blizzard and for 3 seconds after exiting.
-
Category: Defensive
-
Dungeon: Fetid Mausoleum
Region: Hawezar
Aspect: Snowveiled Aspect
- Effect: Casting ice armor grants unstoppable status and increases armor by 30% for [3.0 – 5.0] seconds.
-
Category: Defensive
-
Dungeon: Sarat’s Lair
Region: Scosglen
Aspect: Storm Swell Aspect
- Effect: Inflict [21 – 30]% increased damage on vulnerable enemies while a barrier is active.
-
Category: Offensive
-
Dungeon: Onyx Hold
Region: Dry Steppes
Aspect: Aspect of Abundant Energy
- Effect: Crackling energy has a [30 – 40]% chance to target an additional enemy.
-
Category: Offensive
-
Aspect: Aspect of Ancient Flame
- Effect: When both bonuses from Esu’s Ferocity key passive are active, attack speed increases by [40 – 50]%.
-
Category: Offensive - Aspect of Armageddon :
Summon a storm of meteorites during inferno, inflicting fire damage between [14 – 3,629].
Enemies struck are immobilized for 3 seconds.
Type: Offensive
-
Aspect of Binding Embers :
While using flame shield, navigate through foes effortlessly.
Enemies passed through are immobilized for [2.0 – 3.0] seconds.
Type: Utility
-
Aspect of Concentration :
Boost your mana regeneration by [40 – 50]%[x] if no damage has been taken in the past 2 seconds.
Type: Resource
-
Aspect of Engulfing Flames :
Inflict [10 – 30]%[x] more burning damage to foes under 50% health.
If enemies are suffering from damage over time exceeding their total life, increase burning damage by [80 – 100]%[x].
Type: Offensive
-
Aspect of Fortune :
Enhance your lucky hit chance by [10 – 20]%[+] while a barrier is active.
Type: Utility
-
Aspect of Frozen Memories :
The avalanche key passive now applies to one extra cast.
Type: Offensive
-
Aspect of Frozen Orbit :
After reaching its target, frozen orb remains stationary and detonates two more times for [30 – 40]% of its original damage.
Type: Offensive
-
Aspect of Overwhelming Currents :
Unstable currents can trigger an additional shock skill with a [10 – 20]% chance.
-
Offensive Aspects:
-
Aspect of Searing Wards:
After utilizing [100 – 200] mana, your next cast of firewall becomes free and can obliterate incoming small projectiles.
-
Aspect of the Frozen Tundra:
When Deep Freeze is engaged, ice spikes erupt in the vicinity, inflicting [12 – 3,629] cold damage. The explosion radius of these spikes is enhanced by 50%.
-
Aspect of the Unbroken Tether:
Chain Lightning has a [30 – 40]% chance to chain an additional four times.
-
Battle Caster’s Aspect:
When your conjuration skills connect, you have a chance of [30 – 40]% to increase your conjuration skills by 1 rank for 12 seconds, with a maximum of 3 stacks.
-
Defensive Aspects:
-
Aspect of Shattered Stars:
Meteorites descend around your meteor, dealing [8 – 2,268] fire damage upon impact. These meteorites also ignite enemies, causing [24 – 6,805] damage over a duration of 6 seconds.
-
Aspect of the Frozen Wake:
While Ice Armor is in effect, you leave behind ice spikes that explode, dealing [10 – 3,175] damage and chilling enemies by 15%.
-
Encased Aspect:
During Deep Freeze, you regenerate [20 – 30]% of your maximum life and mana each second.- Everliving Aspect :
Reduces damage taken from crowd-controlled or vulnerable enemies by 20–25% .
Type: Defensive
-
Frostblitz Aspect :
Grants an additional charge to Frost Nova, although the cooldown for each charge increases by 30–40% .
Type: Defensive
Reward for Season 2 “Chapter IV”
-
Glacial Aspect :
Casting Blizzard periodically releases explosive ice spikes, dealing damage ranging from 10 to 3,175 .
Ice spikes inflict 15% more damage on frozen enemies.
Type: Offensive
-
Gravitational Aspect :
Ball Lightning circles around you, enhancing damage by 15–25% .
Type: Offensive
-
Mage-Lord’s Aspect :
The Vyr’s Mastery key passive offers 6.0–9.0% damage reduction for each nearby enemy, capping at 18.0–27.0% .
Type: Defensive
-
Serpentine Aspect :
Allows for one additional active Hydra, with its duration extended by 14–24% .
Type: Offensive
-
Shattered Aspect :
Increases damage from explosions caused by the Shatter key passive by 30–40% when enemies perish while frozen.
Type: Offensive
-
Stable Aspect :
When Unstable Currents is inactive, your shock skills have a 7–12% chance to activate a free cast.
Type: Offensive
Reward for Season 2 “Chapter II”
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