http://c2c.fp.guinfra.com/file/66ce62212a86c01c690c00b12ziVhomd03


September 2024 Balance Changes

Hey, Chiefs!


Exciting news on the horizon! Supercell has rolled out impactful balance changes for September 2024, shaking up the Clash of Clans landscape.


Here’s what you need to know:


  1. Major Updates
    This update is more than just a routine patch; it’s set to redefine gameplay. Supercell has meticulously analyzed win rates and player usage to recalibrate key hero equipment.


  2. Hero Adjustments
    Notable heroes like the Barbarian King, Archer Queen, Grand Warden, and Royal Champion have undergone significant adjustments. Expect to rethink your strategies to maintain your competitive edge.


  3. Barbarian King's Gear
    The Barbarian King specifically has had modifications to his gear, including the following items:


  4. Nerfs:
    • Giant Gauntlet
    • Spiky Ball
  5. Buffs:


    • Barbarian Puppet
    • Earthquake Boots
  6. Strategic Implications
    While these changes may seem minor, they could drastically alter your approach to battles. Prepare to test new strategies and configurations!


Stay alert and adapt to these changes to ensure you continue to dominate in Clash of Clans!- Item: BK Giant Gauntlet
Type: Equipment
Level: 20
Town Hall: 14
Effect: Self Healing
Previous Value: 37
Revised Value: 36
Change: -2.70%
Justification: High win rate and usage


  • Item: BK Giant Gauntlet
    Type: Equipment
    Level: 21
    Town Hall: 14
    Effect: Self Healing
    Previous Value: 38
    Revised Value: 37
    Change: -2.63%
    Justification: High win rate and usage


  • Item: BK Giant Gauntlet
    Type: Equipment
    Level: 22
    Town Hall: 14
    Effect: Self Healing
    Previous Value: 39
    Revised Value: 37
    Change: -5.13%
    Justification: High win rate and usage


  • Item: BK Giant Gauntlet
    Type: Equipment
    Level: 23
    Town Hall: 15
    Effect: Self Healing
    Previous Value: 40
    Revised Value: 38
    Change: -5.00%
    Justification: High win rate and usage


  • Item: BK Giant Gauntlet
    Type: Equipment
    Level: 24
    Town Hall: 15
    Effect: Self Healing
    Previous Value: 41
    Revised Value: 38
    Change: -7.32%
    Justification: High win rate and usage


  • Item: BK Giant Gauntlet
    Type: Equipment
    Level: 25
    Town Hall: 15
    Effect: Self Healing
    Previous Value: 42
    Revised Value: 39
    Change: -7.14%
    Justification: High win rate and usage - BK Giant Gauntlet Overview:


  • Equipment Level 26:


    • Self Healing: 43
    • DPS: 39
    • Win Rate Impact: -9.30%
    • Usage Rate: High
  • Equipment Level 27:


    • Self Healing: 44
    • DPS: 40
    • Win Rate Impact: -9.09%
    • Usage Rate: High
  • DPS Metrics:


  • Level 19:


    • DPS: 140
    • Win Rate Impact: -2.14%
    • Usage Rate: High
  • Level 20:


    • DPS: 145
    • Win Rate Impact: -3.45%
    • Usage Rate: High
  • Level 21:


    • DPS: 150
    • Win Rate Impact: -5.33%
    • Usage Rate: High
  • Level 22:


    • DPS: 155
    • Win Rate Impact: -6.45%
    • Usage Rate: High
  • Level 23:


    • DPS: 160
    • Win Rate Impact: -8.13%
    • Usage Rate: High
  • Summary:


  • The BK Giant Gauntlet showcases a consistent trend of high win rates and usage rates across various levels, with noticeable impacts on DPS and self-healing capabilities.- BK Giant Gauntlet Overview


  • Equipment Level: 24
  • Damage Per Second (DPS): 165
  • Damage Block: 15
  • Win Rate: High
  • Usage Rate: High
  • Change: -9.09%


  • BK Giant Gauntlet Overview


  • Equipment Level: 25
  • DPS: 170
  • Damage Block: 15
  • Win Rate: High
  • Usage Rate: High
  • Change: -10.59%


  • BK Giant Gauntlet Overview


  • Equipment Level: 26
  • DPS: 175
  • Damage Block: 16
  • Win Rate: High
  • Usage Rate: High
  • Change: -11.43%


  • BK Giant Gauntlet Overview


  • Equipment Level: 27
  • DPS: 180
  • Damage Block: 16
  • Win Rate: High
  • Usage Rate: High
  • Change: -11.11%


  • BK Giant Gauntlet Overview


  • Equipment Level: 21
  • Damage Block: 14
  • DPS: 50
  • Win Rate: High
  • Usage Rate: High
  • Change: -10.00%


  • BK Giant Gauntlet Overview


  • Equipment Level: 22
  • Damage Block: 14
  • DPS: 50
  • Win Rate: High
  • Usage Rate: High
  • Change: -10.00%


  • BK Giant Gauntlet Overview


  • Equipment Level: 23
  • Damage Block: 15
  • DPS: 50
  • Win Rate: High
  • Usage Rate: High
  • Change: 0.00% - BK Giant Gauntlet
  • Type : Equipment
  • Level : 24
  • Damage Block : 55
  • Previous Value : 50
  • Change : -9.09%
  • Performance : High win rate, high use rate


  • BK Giant Gauntlet


  • Type : Equipment
  • Level : 25
  • Damage Block : 55
  • Previous Value : 50
  • Change : -9.09%
  • Performance : High win rate, high use rate


  • BK Giant Gauntlet


  • Type : Equipment
  • Level : 26
  • Damage Block : 55
  • Previous Value : 50
  • Change : -9.09%
  • Performance : High win rate, high use rate


  • BK Giant Gauntlet


  • Type : Equipment
  • Level : 27
  • Damage Block : 60
  • Previous Value : 55
  • Change : -8.33%
  • Performance : High win rate, high use rate


  • BK Earthquake Boots


  • Type : Equipment
  • Applicable Levels : All (8-16)
  • Damage Radius : 600
  • Previous Value : 800
  • Change : 33.33%
  • Performance : Low win rate, low use rate


  • BK Earthquake Boots


  • Type : Equipment
  • Level : 9
  • Damage Percentage : 35
  • Previous Value : 40
  • Change : 14.29%
  • Performance : Low win rate, low use rate


  • BK Earthquake Boots


  • Type : Equipment
  • Level : 10
  • Damage Percentage : 35
  • Previous Value : 40
  • Change : 14.29%
  • Performance : Low win rate, low use rate - BK Earthquake Boots: Equipment Level 11
  • Damage Percentage: 35% to 40%
  • Win Rate: Low
  • Usage Rate: Low


  • BK Earthquake Boots: Equipment Level 12


  • Damage Percentage: 40% to 50%
  • Win Rate: Low
  • Usage Rate: Low


  • BK Earthquake Boots: Equipment Level 13


  • Damage Percentage: 40% to 50%
  • Win Rate: Low
  • Usage Rate: Low


  • BK Earthquake Boots: Equipment Level 14


  • Damage Percentage: 40% to 50%
  • Win Rate: Low
  • Usage Rate: Low


  • BK Earthquake Boots: Equipment Level 15


  • Damage Percentage: 45% to 55%
  • Win Rate: Low
  • Usage Rate: Low


  • BK Earthquake Boots: Equipment Level 16


  • Damage Percentage: 45% to 55%
  • Win Rate: Low
  • Usage Rate: Low


  • BK Earthquake Boots: Equipment Level 17


  • Damage Percentage: 45% to 55%
  • Win Rate: Low
  • Usage Rate: Low - BK Earthquake Boots Overview:
    This equipment has shown a consistent trend of low win and usage rates across various levels.


  • Level 13 Stats:


  • Level: 13
  • HP Increase: 1140 to 1200
  • Percentage Increase: 5.26%
  • Usage Rate: Low


  • Level 14 Stats:


  • Level: 14
  • HP Increase: 1295 to 1500
  • Percentage Increase: 15.83%
  • Usage Rate: Low


  • Level 15 Stats:


  • Level: 15
  • HP Increase: 1449 to 1800
  • Percentage Increase: 24.22%
  • Usage Rate: Low


  • Level 16 Stats:


  • Level: 16
  • HP Increase: 1604 to 2100
  • Percentage Increase: 30.92%
  • Usage Rate: Low


  • Level 17 Stats:


  • Level: 17
  • HP Increase: 1758 to 2300
  • Percentage Increase: 30.83%
  • Usage Rate: Low


  • Level 18 Stats:


  • Level: 18
  • HP Increase: 1913 to 2500
  • Percentage Increase: 30.68%
  • Usage Rate: Low


  • Damage Percentage at Level 18:


  • Damage Percentage: 20%
  • Usage Rate: Low


  • Summary:
    The BK Earthquake Boots demonstrate a gradual increase in HP as levels rise, yet they continue to struggle with both win rates and overall usage within the game.- BK Barbarian Puppet Overview


  • Equipment Level : All Levels
  • Level Range : 8-16
  • Ability Duration : 10 seconds
  • Effectiveness : 100%
  • Performance : Notable low win and usage rates


  • Spawn Rate Details


  • BK Barbarian Puppet Level : All Levels
  • Level Range : 8-17
  • Spawn Rate : 5 units every 0.5 seconds
  • Performance : Continues to show low win and usage rates


  • HP Increase Metrics


  • Level 13


    • HP : Increased from 1520 to 1596
    • Percentage Increase : 5.00%
    • Performance : Low win and usage rates noted
  • Further HP Increases


  • Level 14


    • HP : Increased from 1726 to 1898
    • Percentage Increase : 9.97%
    • Performance : Remains low in win and usage rates
  • Continued HP Progression


  • Level 15


    • HP : Increased from 1932 to 2222
    • Percentage Increase : 15.01%
    • Performance : Still exhibits low win and usage rates
  • More HP Enhancements


  • Level 16


    • HP : Increased from 2138 to 2458
    • Percentage Increase : 14.97%
    • Performance : Maintains low win and usage rates
  • Final HP Increase


  • Level 17


    • HP : Increased from 2344 to 2812
    • Percentage Increase : 19.97%
    • Performance : Consistently low win and usage rates observed - Observations indicate a trend of low performance metrics across various equipment types.
  • Barbarian King - Puppet


  • Equipment Level: 18
  • Health Points: Increased from 2550 to 3060
  • Win Rate: Improved by 20%


  • Barbarian King - Spiky Ball (Level 1)


  • Bounces: 2
  • Damage Reduction: Decreased by 50%
  • Notable for high win rates, particularly at lower Town Hall levels.


  • Barbarian King - Spiky Ball (Level 2)


  • Bounces: 2
  • Damage Reduction: Decreased by 50%
  • Consistently high win rates observed at lower Town Hall levels.


  • Barbarian King - Spiky Ball (Level 3)


  • Bounces: 5
  • Damage Reduction: Decreased by 60%
  • Maintains a strong win rate, especially among lower Town Hall tiers.


  • Barbarian King - Spiky Ball (Level 4)


  • Bounces: 5
  • Damage Reduction: Decreased by 60%
  • High win rates are prevalent at lower Town Hall levels.


  • Barbarian King - Spiky Ball (Level 5)


  • Bounces: 5
  • Damage Reduction: Decreased by 60%
  • Demonstrates very high win rates, particularly in lower Town Hall scenarios. - BK Spiky Ball Overview:


  • Equipment Level 6


    • Trophies Required: 8-9
    • Bounces: 5
    • Damage: 3
    • Win Rate Decrease: -40.00%
    • Notable Performance: Strong success at lower Town Hall levels
  • BK Spiky Ball Overview:


  • Equipment Level 7


    • Trophies Required: 8-9
    • Bounces: 5
    • Damage: 3
    • Win Rate Decrease: -40.00%
    • Notable Performance: Strong success at lower Town Hall levels
  • BK Spiky Ball Overview:


  • Equipment Level 8


    • Trophies Required: 8-9
    • Bounces: 5
    • Damage: 3
    • Win Rate Decrease: -40.00%
    • Notable Performance: Strong success at lower Town Hall levels
  • BK Spiky Ball Overview:


  • Equipment Level 9


    • Trophies Required: 8-9
    • Bounces: 6
    • Damage: 4
    • Win Rate Decrease: -33.33%
    • Notable Performance: Strong success at lower Town Hall levels
  • BK Spiky Ball Overview:


  • Equipment Level 10


    • Trophies Required: 8-9
    • Bounces: 6
    • Damage: 4
    • Win Rate Decrease: -33.33%
    • Notable Performance: Strong success at lower Town Hall levels
  • BK Spiky Ball Overview:


  • Equipment Level 11


    • Trophies Required: 8-9
    • Bounces: 6
    • Damage: 4
    • Win Rate Decrease: -33.33%
    • Notable Performance: Strong success at lower Town Hall levels
  • BK Spiky Ball Overview:


  • Equipment Level 12


    • Trophies Required: 8-9
    • Bounces: 6
    • Damage: 5
    • Win Rate Decrease: -16.67%
    • Notable Performance: Strong success at lower Town Hall levels - The effectiveness of the BK Spiky Ball equipment continues to dominate in lower Town Hall tiers.
  • Equipment Stats Overview:


  • Level 13 :


    • Town Hall: 10-11
    • Bounces: 6
    • Damage: 5
    • Win Rate Change: -16.67%
  • Level 14 :


    • Town Hall: 10-11
    • Bounces: 6
    • Damage: 5
    • Win Rate Change: -16.67%
  • Level 15 :


    • Town Hall: 10-11
    • Bounces: 6
    • Damage: 5
    • Win Rate Change: -16.67%
  • Level 16 :


    • Town Hall: 12-13
    • Bounces: 6
    • Damage: 5
    • Win Rate Change: -16.67%
  • Level 17 :


    • Town Hall: 12-13
    • Bounces: 6
    • Damage: 5
    • Win Rate Change: -16.67%
  • Level 18 :


    • Town Hall: 12-13
    • Bounces: 7
    • Damage: 6
    • Win Rate Change: -14.29%
  • Notably, the BK Spiky Ball maintains a consistently high win rate, particularly in the lower Town Hall levels.- BK Spiky Ball: Equipment Stats


  • Level 19:


    • Damage: 14
    • Bounces: 7
    • Range: 6
    • Win Rate Impact: -14.29%
    • Notable Performance: High win rate in lower Town Hall levels
  • BK Spiky Ball: Equipment Stats


  • Level 20:


    • Damage: 14
    • Bounces: 7
    • Range: 6
    • Win Rate Impact: -14.29%
    • Notable Performance: High win rate in lower Town Hall levels
  • BK Spiky Ball: Equipment Stats


  • Level 21:


    • Damage: 14
    • Bounces: 7
    • Range: 6
    • Win Rate Impact: -14.29%
    • Notable Performance: High win rate in lower Town Hall levels
  • BK Spiky Ball: Equipment Stats


  • Level 22:


    • Damage: 15
    • Bounces: 7
    • Range: 6
    • Win Rate Impact: -14.29%
    • Notable Performance: High win rate in lower Town Hall levels
  • BK Spiky Ball: Equipment Stats


  • Level 23:


    • Damage: 15
    • Bounces: 7
    • Range: 6
    • Win Rate Impact: -14.29%
    • Notable Performance: High win rate in lower Town Hall levels
  • BK Spiky Ball: Equipment Stats


  • Level 24:


    • Damage: 15
    • Bounces: 7
    • Range: 6
    • Win Rate Impact: -14.29%
    • Notable Performance: High win rate in lower Town Hall levels
  • BK Spiky Ball: Equipment Stats


  • Level 25:
    • Damage: 16
    • Bounces: 7
    • Range: 6
    • Win Rate Impact: -14.29%
    • Notable Performance: High win rate in lower Town Hall levels - BK Spiky Ball (Level 26)
  • Type: Equipment
  • Bounce Count: 7
  • Current Value: 16
  • New Value: 6
  • Change: -14.29%
  • Observation: Maintains a strong win rate, particularly at lower Town Hall levels.


  • BK Spiky Ball (Level 27)


  • Type: Equipment
  • Bounce Count: 8
  • Current Value: 16
  • New Value: 7
  • Change: -12.50%
  • Observation: Continues to show a high win rate, especially among lower Town Hall levels.


  • Archer Queen Updates:


  • The Archer Queen has undergone minor adjustments affecting her Archer Puppet and Frozen Arrow gear.
  • These changes, though subtle, could significantly impact close battles where timing is crucial.
  • Players should monitor the effects of these modifications during raids.


  • Nerf: Frozen Arrow


  • Buff: Archer Puppet


  • Equipment Details for Archer Queen:


  • Archer Puppet


    • Type: Equipment
    • Level: All
    • Town Hall Range: 9-16
    • Value Type: Spawn Rate
    • Current Value: N/A
    • New Value: 5 per 1 sec
    • Usage Rate: Low
  • Archer Puppet


    • Type: Equipment
    • Level: 1
    • Town Hall Level: 9
    • Value Type: Invisibility Duration
    • Current Value: None
    • New Value: 3500
    • Usage Rate: Low 1. Archer Queen Puppet
  • Equipment Level: 2
  • Level Requirement: 9
  • Invisibility Duration: Archer
  • Additional Effects: None
  • Cost: 3500
  • Usage Rate: Low
  • Win Rate: Low


  • Archer Queen Puppet


  • Equipment Level: 3
  • Level Requirement: 9
  • Invisibility Duration: Archer
  • Additional Effects: None
  • Cost: 4000
  • Usage Rate: Low
  • Win Rate: Low


  • Archer Queen Puppet


  • Equipment Level: 4
  • Level Requirement: 9
  • Invisibility Duration: Archer
  • Additional Effects: None
  • Cost: 4000
  • Usage Rate: Low
  • Win Rate: Low


  • Archer Queen Puppet


  • Equipment Level: 5
  • Level Requirement: 9
  • Invisibility Duration: Archer
  • Additional Effects: None
  • Cost: 4000
  • Usage Rate: Low
  • Win Rate: Low


  • Archer Queen Puppet


  • Equipment Level: 6
  • Level Requirement: 9
  • Invisibility Duration: Archer
  • Additional Effects: None
  • Cost: 4500
  • Usage Rate: Low
  • Win Rate: Low


  • Archer Queen Puppet


  • Equipment Level: 7
  • Level Requirement: 9
  • Invisibility Duration: Archer
  • Additional Effects: None
  • Cost: 4500
  • Usage Rate: Low
  • Win Rate: Low


  • Archer Queen Puppet


  • Equipment Level: 8
  • Level Requirement: 9
  • Invisibility Duration: Archer
  • Additional Effects: None
  • Cost: 4500
  • Usage Rate: Low
  • Win Rate: Low

Archer Queen Puppet & Equipment

  • Archer Queen Puppet Overview
  • Level 9


    • Invisibility Duration: None
    • Cost: 5000
    • Observations: Low win rate, low usage rate
  • Archer Queen Puppet Overview


  • Level 10


    • Invisibility Duration: None
    • Cost: 5000
    • Observations: Low win rate, low usage rate
  • Archer Queen Puppet Overview


  • Level 11


    • Invisibility Duration: None
    • Cost: 5000
    • Observations: Low win rate, low usage rate
  • Archer Queen Puppet Overview


  • Level 12


    • Invisibility Duration: None
    • Cost: 5500
    • Observations: Low win rate, low usage rate
  • Archer Queen Puppet Overview


  • Level 13


    • Invisibility Duration: None
    • Cost: 5500
    • Observations: Low win rate, low usage rate
  • Archer Queen Puppet Overview


  • Level 14


    • Invisibility Duration: None
    • Cost: 5500
    • Observations: Low win rate, low usage rate
  • Archer Queen Puppet Overview


  • Level 15
    • Invisibility Duration: None
    • Cost: 6000
    • Observations: Low win rate, low usage rate - Archer Queen Puppet Adjustments
  • Level 16


    • Type: Equipment
    • Invisibility Duration: None
    • Cost: 6000
    • Performance: Low win rate, low usage rate
  • Level 17


    • Type: Equipment
    • Invisibility Duration: None
    • Cost: 6000
    • Performance: Low win rate, low usage rate
  • Level 18


    • Type: Equipment
    • Invisibility Duration: None
    • Cost: 6500
    • Performance: Low win rate, low usage rate
  • Frozen Arrow Enhancements


  • Level 1


    • Type: Equipment
    • Frost Percentage: 30%
    • Cost: 25
    • Change: -16.67%
    • Performance: High win rate, high usage rate
  • Level 2


    • Type: Equipment
    • Frost Percentage: 30%
    • Cost: 25
    • Change: -16.67%
    • Performance: High win rate, high usage rate
  • Level 3


    • Type: Equipment
    • Frost Percentage: 35%
    • Cost: 30
    • Change: -14.29%
    • Performance: High win rate, high usage rate
  • Level 4


    • Type: Equipment
    • Frost Percentage: 35%
    • Cost: 30
    • Change: -14.29%
    • Performance: High win rate, high usage rate - AQ Frozen Arrow Details:
  • Equipment Level 5:


    • Frost Percentage: 35
    • Usage Rate: 30
    • Win Rate Change: -14.29%
    • Performance: High win rate, high usage rate

  • Equipment Level 6:
    • Frost Percentage: 40
    • Usage Rate: 35
    • Win Rate Change: -12.50%
    • Performance: High win rate, high usage rate

  • Equipment Level 7:
    • Frost Percentage: 40
    • Usage Rate: 35
    • Win Rate Change: -12.50%
    • Performance: High win rate, high usage rate

  • Equipment Level 8:
    • Frost Percentage: 40
    • Usage Rate: 35
    • Win Rate Change: -12.50%
    • Performance: High win rate, high usage rate

  • Equipment Level 9:
    • Frost Percentage: 45
    • Usage Rate: 37
    • Win Rate Change: -17.78%
    • Performance: High win rate, high usage rate

  • Equipment Level 10:
    • Frost Percentage: 45
    • Usage Rate: 37
    • Win Rate Change: -17.78%
    • Performance: High win rate, high usage rate

  • Equipment Level 11:
    • Frost Percentage: 45
    • Usage Rate: 37
    • Win Rate Change: -17.78%
    • Performance: High win rate, high usage rate - AQ Frozen Arrow
  • Level: 12
  • Required Town Hall: 9
  • Frost Damage: 50%
  • Cooldown: 40 seconds
  • Balance Change: -20%
  • Performance: High usage and win rate


  • AQ Frozen Arrow


  • Level: 13
  • Required Town Hall: 10-11
  • Frost Damage: 50%
  • Cooldown: 40 seconds
  • Balance Change: -20%
  • Performance: High usage and win rate


  • AQ Frozen Arrow


  • Level: 14
  • Required Town Hall: 10-11
  • Frost Damage: 50%
  • Cooldown: 40 seconds
  • Balance Change: -20%
  • Performance: High usage and win rate


  • AQ Frozen Arrow


  • Level: 15
  • Required Town Hall: 10-11
  • Frost Damage: 55%
  • Cooldown: 45 seconds
  • Balance Change: -18.18%
  • Performance: High usage and win rate


  • AQ Frozen Arrow


  • Level: 16
  • Required Town Hall: 12-13
  • Frost Damage: 55%
  • Cooldown: 45 seconds
  • Balance Change: -18.18%
  • Performance: High usage and win rate


  • AQ Frozen Arrow


  • Level: 17
  • Required Town Hall: 12-13
  • Frost Damage: 55%
  • Cooldown: 45 seconds
  • Balance Change: -18.18%
  • Performance: High usage and win rate


  • AQ Frozen Arrow


  • Level: 18
  • Required Town Hall: 12-13
  • Frost Damage: 60%
  • Cooldown: 50 seconds
  • Balance Change: -16.67%
  • Performance: High usage and win rate - AQ Frozen Arrow Equipment Stats:


  • Level 19:


    • Frost %: 60
    • Win Rate: High
    • Use Rate: High
    • Decrease: -16.67%
  • Level 20:


    • Frost %: 60
    • Win Rate: High
    • Use Rate: High
    • Decrease: -16.67%
  • Level 21:


    • Frost %: 65
    • Win Rate: High
    • Use Rate: High
    • Decrease: -15.38%
  • Level 22:


    • Frost %: 65
    • Win Rate: High
    • Use Rate: High
    • Decrease: -15.38%
  • Level 23:


    • Frost %: 65
    • Win Rate: High
    • Use Rate: High
    • Decrease: -15.38%
  • Level 24:


    • Frost %: 70
    • Win Rate: High
    • Use Rate: High
    • Decrease: -14.29%
  • Level 25:


    • Frost %: 70
    • Win Rate: High
    • Use Rate: High
    • Decrease: -14.29% - The AQ Frozen Arrow has undergone notable adjustments.
  • Equipment Level: 26
  • Town Hall Level: 16
  • Frost Percentage: 70% (previously 60%)
  • Change in Effectiveness: Reduced by 14.29%


  • Similarly, at Equipment Level 27:


  • Town Hall Level: 16
  • Frost Percentage: 75% (previously 65%)
  • Change in Effectiveness: Reduced by 13.33%


  • The Grand Warden's gear has also seen modifications, specifically impacting:


  • Eternal Tomb
  • Life Gem
  • Healing Tomb
  • Rage Gem


  • These tweaks aim to enhance strategic gameplay, prompting players to rethink when to activate the crucial Eternal Tome ability.


  • Changes Overview:


  • Nerfed: Life Gem, Rage Gem
  • Buffed: Eternal Tomb, Healing Tomb
Item Item Type Item Level TH Value Type Current Value New Value Percentage Change Reason
GW Eternal Tome Equipment 1 11 Duration 3000 3000 0.00% None
GW Eternal Tome Equipment 2 11 Duration 3250 3250 0.00% None
  • Level 3:


    • Duration: 4000
    • Base Value: 4000
    • Change: 0.00%
  • Level 4:


    • Duration: 4250
    • Base Value: 4250
    • Change: 0.00%
  • Level 5:


    • Duration: 4500
    • Base Value: 4500
    • Change: 0.00%
  • Level 6:


    • Duration: 5500
    • Base Value: 5250
    • Change: -4.55%
  • High Usage and Win Rates:


  • The GW Eternal Tome shows a strong presence in higher Town Halls, demonstrating both high usage and impressive win rates.


  • Level 7:


    • Duration: 5750
    • Base Value: 5500
    • Change: -4.35%
  • Level 8:


    • Duration: 6000
    • Base Value: 5750
    • Change: -4.17%
  • Level 9:


    • Duration: 7000
    • Base Value: 6500
    • Change: -7.14%
  • Conclusion:


  • The GW Eternal Tome continues to be a valuable asset, particularly for players at higher Town Hall levels.


  • The slight reductions in higher levels reflect adjustments for balance while maintaining its overall effectiveness.- The GW Eternal Tome has undergone several balance adjustments in September 2024, impacting its performance across various Town Hall levels.


  • Level 10:


  • Duration: 7200 seconds
  • Reduced effectiveness by 8.33%
  • Notable for its high usage and win rates among higher Town Halls.


  • Level 11:


  • Duration: 7400 seconds
  • Effectiveness decreased by 9.46%
  • Continues to be favored in competitive settings, especially at elevated Town Hall levels.


  • Level 12:


  • Duration: 8000 seconds
  • Effectiveness lowered by 12.50%
  • Maintains a strong presence in high-tier gameplay.


  • Level 13:


  • Duration: 8200 seconds
  • Effectiveness down by 13.41%
  • High utilization and success rate noted among top players.


  • Level 14:


  • Duration: 8400 seconds
  • Effectiveness reduced by 14.29%
  • Remains popular in high-level strategies.


  • Level 15:


  • Duration: 9000 seconds
  • Effectiveness decreased by 16.67%
  • Retains high demand and win rates, particularly at advanced Town Hall levels.


  • Overall, the GW Eternal Tome remains a crucial piece of equipment for players aiming for victory in high-stakes battles.- GW Eternal Tome


  • Type: Equipment
  • Level: 16
  • Range: 14-16
  • Duration: ---
  • Cost: 9100
  • Effect: 7600
  • Change: -16.48%
  • Performance: High usage and win rate, particularly effective at higher Town Hall levels.


  • GW Eternal Tome


  • Type: Equipment
  • Level: 17
  • Range: 14-16
  • Duration: ---
  • Cost: 9200
  • Effect: 7700
  • Change: -16.30%
  • Performance: High usage and win rate, especially favored in higher Town Hall environments.


  • GW Eternal Tome


  • Type: Equipment
  • Level: 18
  • Range: 14-16
  • Duration: ---
  • Cost: 9500
  • Effect: 8000
  • Change: -15.79%
  • Performance: Maintains a strong usage and win rate, particularly among high Town Hall players.


  • GW Life Gem


  • Type: Equipment
  • Level: 1
  • Range: 11
  • Effect: Max HP increase
  • Base HP: 275
  • Enhanced HP: 330
  • Change: 20.00%
  • Performance: Low usage and win rate.


  • GW Life Gem


  • Type: Equipment
  • Level: 2
  • Range: 11
  • Effect: Max HP increase
  • Base HP: 275
  • Enhanced HP: 330
  • Change: 20.00%
  • Performance: Low usage and win rate.


  • GW Life Gem


  • Type: Equipment
  • Level: 3
  • Range: 11
  • Effect: Max HP increase
  • Base HP: 350
  • Enhanced HP: 420
  • Change: 20.00%
  • Performance: Low usage and win rate.


  • GW Life Gem


  • Type: Equipment
  • Level: 4
  • Range: 11
  • Effect: Max HP increase
  • Base HP: 350
  • Enhanced HP: 420
  • Change: 20.00%
  • Performance: Low usage and win rate. - Observations indicate a consistent trend of underutilization and poor performance.


  • GW Life Gem


  • Type: Equipment
  • Level: 5
  • Max HP Increase:
    • Base: 350
    • Upgraded: 420
  • Impact: 20%


  • The low usage alongside a low win rate persists.


  • GW Life Gem


  • Type: Equipment
  • Level: 6
  • Max HP Increase:
    • Base: 425
    • Upgraded: 510
  • Impact: 20%


  • This pattern continues with minimal variation in effectiveness.


  • GW Life Gem


  • Type: Equipment
  • Level: 7
  • Max HP Increase:
    • Base: 425
    • Upgraded: 510
  • Impact: 20%


  • The low engagement rates remain a concern.


  • GW Life Gem


  • Type: Equipment
  • Level: 8
  • Max HP Increase:
    • Base: 425
    • Upgraded: 510
  • Impact: 20%


  • The trend of low usage and win rates is evident.


  • GW Life Gem


  • Type: Equipment
  • Level: 9
  • Max HP Increase:
    • Base: 500
    • Upgraded: 600
  • Impact: 20%


  • Despite advancements, the usage rates do not improve.


  • GW Life Gem


  • Type: Equipment
  • Level: 10
  • Max HP Increase:
    • Base: 500
    • Upgraded: 600
  • Impact: 20%


  • The overall performance metrics indicate persistent challenges.- GW Life Gem


  • Type: Equipment
  • Level: 11
  • Max HP Increase: 500 to 600
  • Percentage Increase: 20%
  • Usage & Win Rate: Low


  • GW Life Gem


  • Type: Equipment
  • Level: 12
  • Max HP Increase: 575 to 690
  • Percentage Increase: 20%
  • Usage & Win Rate: Low


  • GW Life Gem


  • Type: Equipment
  • Level: 13
  • Max HP Increase: 575 to 690
  • Percentage Increase: 20%
  • Usage & Win Rate: Low


  • GW Life Gem


  • Type: Equipment
  • Level: 14
  • Max HP Increase: 575 to 690
  • Percentage Increase: 20%
  • Usage & Win Rate: Low


  • GW Life Gem


  • Type: Equipment
  • Level: 15
  • Max HP Increase: 650 to 780
  • Percentage Increase: 20%
  • Usage & Win Rate: Low


  • GW Life Gem


  • Type: Equipment
  • Level: 16
  • Max HP Increase: 650 to 780
  • Percentage Increase: 20%
  • Usage & Win Rate: Low


  • GW Life Gem


  • Type: Equipment
  • Level: 17
  • Max HP Increase: 650 to 780
  • Percentage Increase: 20%
  • Usage & Win Rate: Low - GW Life Gem
  • Type: Equipment
  • Level: 18
  • Rarity: 14-16
  • Max HP Boost: 725
  • Previous Max HP: 870
  • Percentage Increase: 20.00%
  • Performance: Low Usage and Win Rate


  • GW Healing Tome (Level 1)


  • Type: Equipment
  • Level: 13
  • Duration: 16,000
  • Previous Duration: 15,000
  • Change: -6.25%
  • Performance: High Win Rate


  • GW Healing Tome (Level 2)


  • Type: Equipment
  • Level: 13
  • Duration: 16,000
  • Previous Duration: 15,000
  • Change: -6.25%
  • Performance: High Win Rate


  • GW Healing Tome (Level 3)


  • Type: Equipment
  • Level: 13
  • Duration: 17,500
  • Previous Duration: 16,000
  • Change: -8.57%
  • Performance: High Win Rate


  • GW Healing Tome (Level 4)


  • Type: Equipment
  • Level: 13
  • Duration: 17,500
  • Previous Duration: 16,000
  • Change: -8.57%
  • Performance: High Win Rate


  • GW Healing Tome (Level 5)


  • Type: Equipment
  • Level: 13
  • Duration: 17,500
  • Previous Duration: 16,000
  • Change: -8.57%
  • Performance: High Win Rate


  • GW Healing Tome (Level 6)


  • Type: Equipment
  • Level: 13
  • Duration: 19,000
  • Previous Duration: 17,000
  • Change: -10.53%
  • Performance: High Win Rate - GW Healing Tome Adjustments
  • Level 7


    • Equipment: 7
    • Duration: 13
    • Previous Cost: 19,000
    • New Cost: 17,000
    • Change: -10.53%
    • Performance: High win rate
  • Level 8


  • Equipment: 8
  • Duration: 13
  • Previous Cost: 19,000
  • New Cost: 17,000
  • Change: -10.53%
  • Performance: High win rate


  • Level 9


  • Equipment: 9
  • Duration: 13
  • Previous Cost: 20,500
  • New Cost: 18,000
  • Change: -12.20%
  • Performance: High win rate


  • Level 10


  • Equipment: 10
  • Duration: 13
  • Previous Cost: 20,500
  • New Cost: 18,000
  • Change: -12.20%
  • Performance: High win rate


  • Level 11


  • Equipment: 11
  • Duration: 13
  • Previous Cost: 20,500
  • New Cost: 18,000
  • Change: -12.20%
  • Performance: High win rate


  • Level 12


  • Equipment: 12
  • Duration: 13
  • Previous Cost: 22,000
  • New Cost: 19,000
  • Change: -13.64%
  • Performance: High win rate


  • Level 13


  • Equipment: 13
  • Duration: 13
  • Previous Cost: 22,000
  • New Cost: 19,000
  • Change: -13.64%
  • Performance: High win rate

Equipment Balance Updates

  • GW Healing Tome Updates:


  • Level 14:


    • Equipment Type: Healing Tome
    • Duration: 22,000
    • Previous Duration: 19,000
    • Change: Decrease of 13.64%
    • Win Rate: High
  • Level 15:


    • Equipment Type: Healing Tome
    • Duration: 23,500
    • Previous Duration: 19,500
    • Change: Decrease of 17.02%
    • Win Rate: High
  • Level 16:


    • Equipment Type: Healing Tome
    • Duration: 23,500
    • Previous Duration: 19,500
    • Change: Decrease of 17.02%
    • Win Rate: High
  • Level 17:


    • Equipment Type: Healing Tome
    • Duration: 23,500
    • Previous Duration: 19,500
    • Change: Decrease of 17.02%
    • Win Rate: High
  • Level 18:


    • Equipment Type: Healing Tome
    • Duration: 25,000
    • Previous Duration: 20,000
    • Change: Decrease of 20.00%
    • Win Rate: High
  • GW Rage Gem Insights:


  • Level 1:


    • Equipment Type: Rage Gem
    • Damage Boost: 20%
    • Previous Boost: 15%
    • Change: Decrease of 25.00%
    • Win Rate: High on lower Town Halls
  • Level 2:


    • Equipment Type: Rage Gem
    • Damage Boost: 20%
    • Previous Boost: 15%
    • Change: Decrease of 25.00%
    • Win Rate: High on lower Town Halls- GW Rage Gem - Level 3
  • Type: Equipment
  • TH Requirement: 11
  • Damage Boost: 25%
  • Win Rate: High among lower Town Halls
  • Damage Reduction: -20.00%


  • GW Rage Gem - Level 4


  • Type: Equipment
  • TH Requirement: 11
  • Damage Boost: 25%
  • Win Rate: High among lower Town Halls
  • Damage Reduction: -20.00%


  • GW Rage Gem - Level 5


  • Type: Equipment
  • TH Requirement: 11
  • Damage Boost: 25%
  • Win Rate: High among lower Town Halls
  • Damage Reduction: -20.00%


  • GW Rage Gem - Level 6


  • Type: Equipment
  • TH Requirement: 11
  • Damage Boost: 30%
  • Win Rate: High among lower Town Halls
  • Damage Reduction: -16.67%


  • GW Rage Gem - Level 7


  • Type: Equipment
  • TH Requirement: 11
  • Damage Boost: 30%
  • Win Rate: High among lower Town Halls
  • Damage Reduction: -16.67%


  • GW Rage Gem - Level 8


  • Type: Equipment
  • TH Requirement: 11
  • Damage Boost: 30%
  • Win Rate: High among lower Town Halls
  • Damage Reduction: -16.67%


  • GW Rage Gem - Level 9


  • Type: Equipment
  • TH Requirement: 11
  • Damage Boost: 35%
  • Win Rate: High among lower Town Halls
  • Damage Reduction: -14.29% - GW Rage Gem Overview
  • Level 10


    • Damage Boost: 35%
    • Win Rate: High on lower Town Halls
    • Damage Reduction: -14.29%
  • Level 11


  • Damage Boost: 35%
  • Win Rate: High on lower Town Halls
  • Damage Reduction: -14.29%


  • Level 12


  • Damage Boost: 40%
  • Win Rate: High on lower Town Halls
  • Damage Reduction: -12.50%


  • Level 13


  • Damage Boost: 40%
  • Win Rate: High on Town Hall 12-13
  • Damage Reduction: -12.50%


  • Level 14


  • Damage Boost: 40%
  • Win Rate: High on Town Hall 12-13
  • Damage Reduction: -12.50%


  • Level 15


  • Damage Boost: 45%
  • Win Rate: Consistent
  • Damage Reduction: 0.00%


  • Level 16


  • Damage Boost: 45%
  • Win Rate: Consistent
  • Damage Reduction: 0.00% - The recent balance adjustments have impacted the Royal Champion's performance, particularly her haste vial, hog rider puppet, and rocket spear.


  • Changes Overview:


  • Nerfed:


    • Haste vial
    • Hog rider puppet
  • Buffed:


    • Rocket spear
  • Detailed Item Changes:


  • Haste Vial:


    • Type: Equipment
    • Level: 1
    • Town Hall: 15-16
    • Value Type: Duration
    • Previous Value: 9000
    • Updated Value: 7000
    • Change: -22.22%
  • Haste Vial (Level 2):


    • Type: Equipment
    • Level: 2
    • Town Hall: 15-16
    • Value Type: Duration
    • Previous Value: 9000
    • Updated Value: 7000
    • Change: -22.22%
  • These modifications necessitate a more strategic approach to deploying the Royal Champion during battles, ensuring her potential is maximized despite the reductions in her speed and power.- RC Haste Vial Analysis


  • Level 3 Equipment


    • Duration: 9500
    • Cost: 7500
    • Win Rate Decrease: -21.05%
  • RC Haste Vial Overview


  • Level 4 Equipment


    • Duration: 9500
    • Cost: 7500
    • Win Rate Decrease: -21.05%
  • RC Haste Vial Details


  • Level 5 Equipment


    • Duration: 9500
    • Cost: 7500
    • Win Rate Decrease: -21.05%
  • RC Haste Vial Stats


  • Level 6 Equipment


    • Duration: 10000
    • Cost: 8000
    • Win Rate Decrease: -20.00%
  • RC Haste Vial Information


  • Level 7 Equipment


    • Duration: 10000
    • Cost: 8000
    • Win Rate Decrease: -20.00%
  • RC Haste Vial Summary


  • Level 8 Equipment


    • Duration: 10000
    • Cost: 8000
    • Win Rate Decrease: -20.00%
  • Conclusion


  • Highest win rate equipment for RC at TH15-16 consistently shows a decline in performance across levels. - RC Haste Vial Details
  • Equipment Level : 9
  • Town Hall Levels : 15-16
  • Duration : 10500
  • Cost : 8500
  • Win Rate Change : -19.05%


  • RC Haste Vial Details


  • Equipment Level : 10
  • Town Hall Levels : 15-16
  • Duration : 10500
  • Cost : 8500
  • Win Rate Change : -19.05%


  • RC Haste Vial Details


  • Equipment Level : 11
  • Town Hall Levels : 15-16
  • Duration : 10500
  • Cost : 8500
  • Win Rate Change : -19.05%


  • RC Haste Vial Details


  • Equipment Level : 12
  • Town Hall Levels : 15-16
  • Duration : 11000
  • Cost : 9000
  • Win Rate Change : -18.18%


  • RC Haste Vial Details


  • Equipment Level : 13
  • Town Hall Levels : 15-16
  • Duration : 11000
  • Cost : 9000
  • Win Rate Change : -18.18%


  • RC Haste Vial Details


  • Equipment Level : 14
  • Town Hall Levels : 15-16
  • Duration : 11000
  • Cost : 9000
  • Win Rate Change : -18.18% - RC Haste Vial
  • Type: Equipment
  • Level: 15
  • Town Hall Range: 15-16
  • Duration: 11500
  • Cost: 9500
  • Win Rate Change: -17.39%


  • RC Haste Vial


  • Type: Equipment
  • Level: 16
  • Town Hall Range: 15-16
  • Duration: 11500
  • Cost: 9500
  • Win Rate Change: -17.39%


  • RC Haste Vial


  • Type: Equipment
  • Level: 17
  • Town Hall Range: 15-16
  • Duration: 11500
  • Cost: 9500
  • Win Rate Change: -17.39%


  • RC Haste Vial


  • Type: Equipment
  • Level: 18
  • Town Hall Range: 15-16
  • Duration: 12000
  • Cost: 10000
  • Win Rate Change: -16.67%


  • RC Hog Rider Puppet


  • Type: Equipment
  • Level: 1
  • Town Hall Range: 14-16
  • Troop Level: 4
  • Win Rate Change: 0.00%


  • RC Hog Rider Puppet


  • Type: Equipment
  • Level: 2
  • Town Hall Range: 14-16
  • Troop Level: 4
  • Win Rate Change: 0.00%


  • RC Hog Rider Puppet


  • Type: Equipment
  • Level: 3
  • Town Hall Range: 14-16
  • Troop Level: 6
  • Win Rate Change: -16.67% - The RC Hog Rider Puppet has emerged as a popular choice, showcasing the second highest winrate among equipment options.


  • Here are the details regarding its performance across different troop levels:


  • Equipment Level 4


    • Troop Level: 6
    • Winrate Change: -16.67%
  • Equipment Level 5


    • Troop Level: 6
    • Winrate Change: -16.67%
  • Equipment Level 6


    • Troop Level: 7
    • Winrate Change: -14.29%
  • Equipment Level 7


    • Troop Level: 7
    • Winrate Change: -14.29%
  • Equipment Level 8


    • Troop Level: 7
    • Winrate Change: -14.29%
  • This equipment consistently demonstrates a high usage rate, making it a favored choice among players.- RC Hog Rider Puppet - Equipment Level 9


  • Troop Level: 9
  • Win Rate Change: -22.22%
  • Notable for being the second highest win rate equipment for RC, with a significant usage rate.


  • RC Hog Rider Puppet - Equipment Level 10


  • Troop Level: 9
  • Win Rate Change: -22.22%
  • Maintains a strong presence in gameplay, noted for its high usage alongside its win rate.


  • RC Hog Rider Puppet - Equipment Level 11


  • Troop Level: 9
  • Win Rate Change: -22.22%
  • Continues to show strong performance metrics and widespread use among players.


  • RC Hog Rider Puppet - Equipment Level 12


  • Troop Level: 11
  • Win Rate Change: -27.27%
  • Remains a popular choice, reflecting its effective utility and usage rates within battles.


  • RC Hog Rider Puppet - Equipment Level 13


  • Troop Level: 11
  • Win Rate Change: -27.27%
  • Keeps its status as a favored option due to its competitive win rate and high usage statistics.


  • RC Hog Rider Puppet - Equipment Level 14


  • Troop Level: 11
  • Win Rate Change: -27.27%
  • Finalizes the list as a highly regarded equipment choice, recognized for its effectiveness and popularity in strategies. - Hog Rider Puppet (Level 15)
  • Equipment Type: RC
  • Troop Level: 11
  • Usage Rate: High
  • Win Rate: Second highest
  • Change: -18.18%


  • Hog Rider Puppet (Level 16)


  • Equipment Type: RC
  • Troop Level: 11
  • Usage Rate: High
  • Win Rate: Second highest
  • Change: -18.18%


  • Hog Rider Puppet (Level 17)


  • Equipment Type: RC
  • Troop Level: 11
  • Usage Rate: High
  • Win Rate: Second highest
  • Change: -18.18%


  • Hog Rider Puppet (Level 18)


  • Equipment Type: RC
  • Troop Level: 13
  • Usage Rate: High
  • Win Rate: Second highest
  • Change: -15.38%


  • Rocket Spear (Level 1)


  • Equipment Type: RC
  • Attack Count: 5
  • Usage Rate: Low
  • Win Rate: Low
  • Change: 40.00%


  • Rocket Spear (Level 2)


  • Equipment Type: RC
  • Attack Count: 5
  • Usage Rate: Low
  • Win Rate: Low
  • Change: 40.00%


  • Rocket Spear (Level 3)


  • Equipment Type: RC
  • Attack Count: 5
  • Usage Rate: Low
  • Win Rate: Low
  • Change: 40.00% - The RC Rocket Spear has consistently shown low engagement and performance across various levels.


  • Level 4 :


  • Equipment Type: RC Rocket Spear
  • Attack Count: 5
  • Stats: 40.00% win rate


  • Level 5 :


  • Equipment Type: RC Rocket Spear
  • Attack Count: 5
  • Stats: 40.00% win rate


  • Level 6 :


  • Equipment Type: RC Rocket Spear
  • Attack Count: 5
  • Stats: 40.00% win rate


  • Level 7 :


  • Equipment Type: RC Rocket Spear
  • Attack Count: 5
  • Stats: 40.00% win rate


  • Level 8 :


  • Equipment Type: RC Rocket Spear
  • Attack Count: 5
  • Stats: 40.00% win rate


  • Level 9 :


  • Equipment Type: RC Rocket Spear
  • Attack Count: 6
  • Stats: 33.33% win rate


  • Overall, the low usage and win rates indicate a need for reevaluation of the RC Rocket Spear's effectiveness in gameplay.- The RC Rocket Spear has been categorized under equipment with varying levels of usage and effectiveness.


  • At level 10, it has an attack count of 6, with a win rate hovering around 33.33%.


  • Notably, both its usage rate and win rate are considered low.


  • Moving to level 11, the stats remain unchanged with an attack count of 6.


  • The same low rates persist, indicating a consistent trend.


  • At level 12, the equipment still showcases an attack count of 6, maintaining the 33.33% win rate.


  • Again, the low use and win rates are evident.


  • Level 13 reflects identical statistics with an attack count of 6 and a win rate at 33.33%.


  • This pattern continues, emphasizing a lack of popularity.


  • For level 14, the attack count remains at 6, with no improvement in win rates.


  • The low usage continues to affect overall performance.


  • Finally, at level 15 and level 16, the attack count stays consistent at 6, with the win rate still at 33.33%.


  • This ongoing trend of low effectiveness suggests that the RC Rocket Spear may require adjustments to enhance its appeal and performance in battles.- RC Rocket Spear Overview
  • Level 17
  • Equipment Type: Spear
  • Attack Count: 6
  • Usage Rate: Low
  • Win Rate: Low
  • Performance: 33.33%


  • Level 18 Details


  • Equipment Type: Spear
  • Attack Count: 7
  • Usage Rate: Low
  • Win Rate: Low
  • Performance: 28.57%


  • Level 19 Information


  • Equipment Type: Spear
  • Attack Count: 7
  • Usage Rate: Low
  • Win Rate: Low
  • Performance: 28.57%


  • Level 20 Breakdown


  • Equipment Type: Spear
  • Attack Count: 7
  • Usage Rate: Low
  • Win Rate: Low
  • Performance: 28.57%


  • Level 21 Summary


  • Equipment Type: Spear
  • Attack Count: 7
  • Usage Rate: Low
  • Win Rate: Low
  • Performance: 28.57%


  • Level 22 Analysis


  • Equipment Type: Spear
  • Attack Count: 7
  • Usage Rate: Low
  • Win Rate: Low
  • Performance: 28.57%


  • Level 23 Insights


  • Equipment Type: Spear
  • Attack Count: 7
  • Usage Rate: Low
  • Win Rate: Low
  • Performance: 28.57% rc rocket spear
  • Equipment
  • Level : 24
  • Town Hall : 15
  • Attack Count : 7
  • New Attack Count : 9
  • Impact : 28.57%
  • Performance : Low usage and win rates

rc rocket spear
- Equipment
- Level : 25
- Town Hall : 16
- Attack Count : 7
- New Attack Count : 9
- Impact : 28.57%
- Performance : Low usage and win rates


rc rocket spear
- Equipment
- Level : 26
- Town Hall : 16
- Attack Count : 7
- New Attack Count : 9
- Impact : 28.57%
- Performance : Low usage and win rates


rc rocket spear
- Equipment
- Level : 27
- Town Hall : 16
- Attack Count : 8
- New Attack Count : 10
- Impact : 25.00%
- Performance : Low usage and win rates


In addition to hero adjustments,
Supercell has also modified several troops and spells.
- Affected Units : Valkyrie, Druid, Super Barbarian, Overgrowth Spell
- Nature of Changes : Stat tweaks


While these adjustments may appear subtle,
they can significantly influence your attack strategies.
It is advisable to reassess your army setups and spell selections
to understand how these modifications can impact your preferred tactics.


Item Item Type Item Level Town Hall Value Type Current Value New Value Percentage Change
Reason
- Overgrowth Spell Adjustments:
- Level 1 (12-13)
- Radius: 700
- Previous Duration: 22,000
- Change: 0.00%
- Win Rate: High
- Usage Rate: High
  • Level 2 (12-13)
  • Radius: 700
  • Previous Duration: 23,000
  • Change: -4.17%
  • Win Rate: High
  • Usage Rate: High


  • Level 3 (14-15)


  • Radius: 700
  • Previous Duration: 24,000
  • Change: -7.69%
  • Win Rate: High
  • Usage Rate: High


  • Level 4 (16)


  • Radius: 700
  • Previous Duration: 25,000
  • Change: -14.29%
  • Win Rate: High
  • Usage Rate: High


  • Summary of Changes:


  • All levels maintain a high win rate and usage rate.
  • The radius remains consistent across all levels, while adjustments to duration reflect a slight decrease at higher levels. - Overgrowth Spell
  • Level: 4
  • Duration: 16 seconds
  • Damage: 28,000
  • Previous Damage: 25,000
  • Change: -10.71%
  • Usage: High win rate and high usage


  • Valkyrie Troop


  • Level 10
  • Hit Points: 2,400
  • Change: 0.00%
  • Usage: High win rate and high usage


  • Valkyrie Troop


  • Level 11
  • Hit Points: 2,800
  • Previous Hit Points: 2,600
  • Change: -7.14%
  • Usage: High win rate and high usage


  • Druid Troop


  • Level 1
  • Bounce Count: 4
  • Previous Bounce Count: 3
  • Change: -25.00%
  • Usage: High win rate and high usage


  • Druid Troop


  • Level 2
  • Bounce Count: 4
  • Previous Bounce Count: 3
  • Change: -25.00%
  • Usage: High win rate and high usage


  • Druid Troop


  • Level 3
  • Bounce Count: 4
  • Previous Bounce Count: 3
  • Change: -25.00%
  • Usage: High win rate and high usage


  • Druid Troop


  • Level 4
  • Bounce Count: 4
  • Previous Bounce Count: 3
  • Change: -25.00%
  • Usage: High win rate and high usage

Super Barbarian and Siege Changes

  • The Super Barbarian troop has undergone adjustments in its statistics.
  • Current stats for Super Barbarian:
  • Town Hall Level: 12
  • Damage Per Second (DPS): 260
  • Recent decrease: 3.85%


  • Notably, the Super Barbarian maintains a high win rate and is frequently utilized by players.


  • A pivotal change has been implemented regarding siege machine donations for lower Town Hall levels.


  • From this point forward, each Town Hall can only accept siege machines that are unlocked two levels above it.
  • For instance, a Town Hall 10 can now receive siege machines from Town Hall 12, but not any from higher levels.


  • Additionally, the levels of these siege machines will be restricted according to your Town Hall level.


  • Starting at level 2, the level increases by 1 for each subsequent Town Hall upgrade.


  • Here’s a summary of the siege machine level changes:


Siege Machine TH10 Current TH10 New TH11 Current TH11 New TH12 Current TH12 New TH13 Current TH13 New TH14 Current TH14 New TH15 Current
Wall Wrecker Level 3 Level 2 Level 4 Level 3 Level 4 Level 4 Level 5 Level 5 Level 5 Level 5 Level 5
- Level 2: 1
- Level 3: 4
- Level 4: 6
  • Stone Slammer
  • Level 2: 1
  • Level 3: 2
  • Level 4: 5
  • Level 5: 5


  • Siege Barracks


  • Level 2: 1
  • Level 3: 3
  • Level 4: 5
  • Level 5: 3


  • Log Launcher


  • Level 2: 1
  • Level 3: 3
  • Level 4: 5
  • Level 5: 3


  • Flame Flinger


  • Level 2: 1
  • Level 3: 3
  • Level 4: 4
  • Level 5: 2


  • Battle Drill


  • Level 2: 1
  • Level 3: 2
  • Level 4: 4

Clash of Clans Gems: What are They and How to Get

Clash of Clans Gems is the premium in-game currency that players use to accelerate building processes, acquire additional resources like gold and elixir, and unlock exclusive items and perks. These gems serve as a shortcut to advance more quickly in the game, providing players an edge by reducing wait times and enhancing their gameplay experience. You can obtain Clash of Clans Gems by completing in-game tasks such as achieving certain milestones, cleaning up your village, or participating in special events. Additionally, players have the option to purchase gems directly from the game's store using real money. Various game trading platforms also offer top-up services to help players quickly replenish their gem supply.


Why LootBar.gg is the Best Place to Top Up Clash of Clans

If players want to top up Clash of Clans Gems, they may want to consider the LootBar game trading platform. Known for its global recognition and trust, LootBar.gg offers a secure and convenient way for gamers worldwide to enhance their gaming experience. With a strong reputation for top-notch security, this platform ensures that your transactions are safe, gaining the trust of a diverse gaming community. In addition to this, the platform's seamless and user-friendly interface allows players to easily navigate how to get more gems in coc .


LootBar.gg goes above and beyond by offering 24/7 customer support and a variety of payment methods, ensuring that players have a smooth experience when figuring out how do i get gems in clash of clans . Furthermore, the platform is committed to affordability and speed, offering regular deals and discounts, such as up to 16% off the in-game price of Clash of Clans Gems. This not only makes the Clash of Clans top up process more cost-effective but also ensures that the gems are delivered to your account quickly, enhancing your gameplay without delay.


A Step-by-Step Guide to Top Up Clash of Clans on LootBar.gg

To top up COC Gems on the LootBar.gg trading platform, start by visiting the official website at https://lootbar.gg . Once there, select your preferred language and currency before logging into your account. Next, head to the top-up section and choose the game you wish to enhance, in this case, select Top Up > Clash of Clans. This will direct you to the options for purchasing gems.


After selecting Clash of Clans, decide on the number of gems you want to acquire and click "Top-up now." You will then be prompted to enter your unique UID and character name to ensure the gems are delivered to the correct account. Finally, choose your preferred payment method and press "Pay Now" to complete the transaction. With these simple steps, you can easily top up COC Gems and enhance your gaming experience.


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